Difference between revisions of "Andlabs/S2Beta/SimonWai/Lost Sprites and Tiles"
From Sonic Retro
< User:Andlabs
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|[[Image:spr_bubble.gif]] | |[[Image:spr_bubble.gif]] | ||
− | |Bubbler | + | |Bubbler<br>This lump of bubbles would appear in [[Chemical Plant Zone]] and [[S2Beta:Concept Art Sketches|burst]] when Sonic is near. According to [[S2Beta:Concept Art Sketches|concept art]], it is supposed to be purple in color. This enemy would be dropped by Bubbler's Mother. |
|<font face="Fixedsys">$7C2F2</font> | |<font face="Fixedsys">$7C2F2</font> | ||
|[[Esrael]] | |[[Esrael]] | ||
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|[[Image:spr_bouncer.gif]] | |[[Image:spr_bouncer.gif]] | ||
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|[[Image:spr_seahorse2.png]] | |[[Image:spr_seahorse2.png]] | ||
− | |OOZ Seahorse | + | |OOZ Seahorse<br>The seahorses shoot oil balls at Sonic when approached. Their behavior can be seen in Esrael's hack, ''[[Sonic 2 Delta]]''. |
|<font face="Fixedsys">$7B9E2</font> | |<font face="Fixedsys">$7B9E2</font> | ||
|[[Esrael]] | |[[Esrael]] | ||
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|[[Image:spr_octopus.gif]] | |[[Image:spr_octopus.gif]] | ||
− | |OOZ Octopus | + | |OOZ Octopus<br>This is not your usual octopus seen in OOZ. When it sees Sonic, it fires a glowing bullet and then quickly flies away horizontally. Again, this can be seen in Esrael's [[Sonic 2 Delta|hack]]. The palette shown here is wrong—the octopus looks pink, as usual, under OOZ's palette. |
|<font face="Fixedsys">$7A9F8</font> | |<font face="Fixedsys">$7A9F8</font> | ||
|[[Esrael]] | |[[Esrael]] | ||
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|[[Image:spr_lamppost.gif]] | |[[Image:spr_lamppost.gif]] | ||
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|[[Image:spr_fireball.gif]] | |[[Image:spr_fireball.gif]] | ||
− | |Fireball, Log on fire | + | |Fireball, Log on fire<br>Possibly part of a burning bridge after destroyed by yet another scrapped enemy, [[S2Beta:Concept Art Sketches|the Bee]].<br"I'm not entirely sure if this is a fireball or a burning log. The main area in the center that's black uses the second colour on the palette line, which is a dull colour on every palette in the beta, rather than an intense red that you would expect." ― Nemesis |
|<font face="Fixedsys">$7436C</font> | |<font face="Fixedsys">$7436C</font> | ||
|[[Nemesis]] | |[[Nemesis]] | ||
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|[[Image:spr_ball.gif]] | |[[Image:spr_ball.gif]] | ||
− | |Ball | + | |Ball<br>This ball is believed to supposedly [[S2Beta:Concept Art Sketches|bounce and crush Sonic]]. |
|<font face="Fixedsys">$7BE30</font> | |<font face="Fixedsys">$7BE30</font> | ||
|[[Esrael]] | |[[Esrael]] | ||
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|[[Image:spr_hpzbg.png]] | |[[Image:spr_hpzbg.png]] | ||
− | |HPZ alpha background backdrop | + | |HPZ alpha background backdrop<br>EveryNameWasTaken noticed this thing matches with the holes in the background of the mock-up Hidden Palace picture. [[S2Beta:Magazine Previews/01|Click here for more info]]. |
|<font face="Fixedsys">$2B06A</font> | |<font face="Fixedsys">$2B06A</font> | ||
|[[BMF54123]] | |[[BMF54123]] | ||
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|[[Image:spr_drills_left.gif]][[Image:spr_drills_up.gif]] | |[[Image:spr_drills_left.gif]][[Image:spr_drills_up.gif]] | ||
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|[[Image:spr_flame.gif]] | |[[Image:spr_flame.gif]] | ||
− | |Flame anchored on brick wall | + | |Flame anchored on brick wall<br>"You know that one with the fire in the pot against the stone wall? That actually wasn't compiled in our version of the rom, but is merely left over from a previous build." ― Nemesis, ROM Hacker @ Area 51 phpBB (defunct)<br>'''These two tiles do not belong to a ''Sonic'' game'''. [[S2Beta:False Alarms|Click here for more info]]. |
|<font face="Fixedsys">$4E86A</font> | |<font face="Fixedsys">$4E86A</font> | ||
|[[Dr. Ivo]] | |[[Dr. Ivo]] | ||
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|[[Image:spr_cpzboss.gif]] | |[[Image:spr_cpzboss.gif]] | ||
− | |Lost CPZ Boss, Splattered Robotnik | + | |Lost CPZ Boss, Splattered Robotnik<br>It's possible that this sprite would be displayed when Robotnik is hit or defeated in CPZ. |
|<font face="Fixedsys">$7D3DA</font> | |<font face="Fixedsys">$7D3DA</font> | ||
|[[Knuckles Prower]] | |[[Knuckles Prower]] | ||
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|[[Image:spr_ledge.gif]] | |[[Image:spr_ledge.gif]] | ||
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|[[Image:spr_missingsprites.png]] | |[[Image:spr_missingsprites.png]] | ||
− | |Sonic sitting down, rotating, and pulling | + | |Sonic sitting down, rotating, and pulling<br>The sitting down sprites were later discovered to be remnants of a scrapped "bounce back after running into the wall" animation fully used in the Nick Arcade prototype. |
|? | |? | ||
|[[Scott Prower]] | |[[Scott Prower]] | ||
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|} | |} | ||
While it's quick to browse through the list of pictures, remember these discoveries are made possible by hackers who spent hours and hours to dissect and study the ROM image. My thanks go to everybody in the Sonic Hacking scene. | While it's quick to browse through the list of pictures, remember these discoveries are made possible by hackers who spent hours and hours to dissect and study the ROM image. My thanks go to everybody in the Sonic Hacking scene. |
Revision as of 21:03, 21 April 2010
DO NOT CATEGORIZE THESE PAGES; THEY ARE BEING WORKED ON IN AN ATTEMPT TO REPLACE THE SONIC 2 BETA PAGE AS IT STANDS. BE PATIENT.
The Prototype: Introduction/Download | Cheats | Lost Sprites and Tiles | Music | False Alarms |
The Zones: blah blah blah cocks |
Lost Sprites and Tiles
Sprite/Tile | Nicknames | Hex Address | Discovered By |
---|---|---|---|
Spring monitor It's rumored that this would attach a spring under Sonic's shoes, like in Sonic Triple Trouble. |
? | <Too long ago> | |
Fish, Piranha | $7B4EA | Esrael | |
Bubbler's Mother, Three-eyed Fish, Tri-eye, Blinky This multi-eyed creature would drop Bubbler onto the ground in Chemical Plant Zone, as illustrated by the concept art. |
$7C0C6 | Esrael | |
Bubbler This lump of bubbles would appear in Chemical Plant Zone and burst when Sonic is near. According to concept art, it is supposed to be purple in color. This enemy would be dropped by Bubbler's Mother. |
$7C2F2 | Esrael | |
Bouncer, Crawl | $7C710 | Esrael | |
Crocobot | $7A11A | Esrael | |
Trycerobot, Rhinobot | $7AD18 | Esrael | |
OOZ Seahorse The seahorses shoot oil balls at Sonic when approached. Their behavior can be seen in Esrael's hack, Sonic 2 Delta. |
$7B9E2 | Esrael | |
OOZ Octopus This is not your usual octopus seen in OOZ. When it sees Sonic, it fires a glowing bullet and then quickly flies away horizontally. Again, this can be seen in Esrael's hack. The palette shown here is wrong—the octopus looks pink, as usual, under OOZ's palette. |
$7A9F8 | Esrael | |
Lamppost, Restart point | $79278 | <viewable via debug> | |
Fireball, Log on fire Possibly part of a burning bridge after destroyed by yet another scrapped enemy, the Bee.<br"I'm not entirely sure if this is a fireball or a burning log. The main area in the center that's black uses the second colour on the palette line, which is a dull colour on every palette in the beta, rather than an intense red that you would expect." ― Nemesis |
$7436C | Nemesis | |
Ball This ball is believed to supposedly bounce and crush Sonic. |
$7BE30 | Esrael | |
HPZ alpha background backdrop EveryNameWasTaken noticed this thing matches with the holes in the background of the mock-up Hidden Palace picture. Click here for more info. |
$2B06A | BMF54123 | |
Drill, Rotating screw | $2A86A | Dr. Ivo | |
Splashing rock | $4B76C | Dr. Ivo | |
Flame anchored on brick wall "You know that one with the fire in the pot against the stone wall? That actually wasn't compiled in our version of the rom, but is merely left over from a previous build." ― Nemesis, ROM Hacker @ Area 51 phpBB (defunct) These two tiles do not belong to a Sonic game. Click here for more info. |
$4E86A | Dr. Ivo | |
Lost CPZ Boss, Splattered Robotnik It's possible that this sprite would be displayed when Robotnik is hit or defeated in CPZ. |
$7D3DA | Knuckles Prower | |
Sonic ledge animation | ? | ? | |
Sonic sitting down, rotating, and pulling The sitting down sprites were later discovered to be remnants of a scrapped "bounce back after running into the wall" animation fully used in the Nick Arcade prototype. |
? | Scott Prower |
While it's quick to browse through the list of pictures, remember these discoveries are made possible by hackers who spent hours and hours to dissect and study the ROM image. My thanks go to everybody in the Sonic Hacking scene.