Difference between revisions of "Emerald Hill Zone"
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Revision as of 23:30, 19 December 2004
Emerald Hill Zone is the first zone in Sonic 2, and is the analogue of Green Hill Zone.
The zone contains bridges, waterfalls, loops, and flowers like the standard Green Hill Zone. However, it doesn't have totem poles. It introduced a new corkscrew path feature, which became a token symbol for the game, and was later reused in Sonic Advance 2's Leaf Forest.
A slightly modified version of Emerald Hill Zone's art is also used in Hill Top Zone, with different coloration. No one knows why for sure, but Hill Top Zone and Emerald Hill Zone was developed during the same time which can be proven by playing Sonic 2 Beta where they are both completed.
Contents
Instruction Manual Description
Speed through this tropical bayside resort with palm trees, loop-de-loops and corkscrew speedways. Watch out for monkey business!
Villains
Enemies
- Coconuts - Monkey enemy, throws coconuts at you from up a tree.
- Buzzer - Wasp enemy, flies along and stops to fire a missile at you, then continues flying.
- Masher - Piranha enemy, jumps vertically from inside waterfalls.
Boss
Probably the easiest boss featured in any Sonic game to date, Dr. Robotnik's Drill Car requires you to bounce off of it eight times, then it explodes, with his eggpod flying away. Even though it sounds simple, just be careful and watch out for the giant drill bit Robotnik shoots after being hit for the seventh time.
Differences Between Beta and Final
- In the Beta, Emerald Hill Zone is referred to as Green Hill Zone.
- There is a snail badnik that did not make it to the final ROM. Its art offset is at 7C514 (Nemesis Format, 26 blocks).
- At one point, there is a hidden wall which is supposed to contain an extra life; it does not.
Technical Information
00 Level Value
2A22
EHZ Palette (04, 05, 07, 0D)
C57E
EHZ layer deformation info
3FF94
EHZ animated pattern load cue
40372
EHZ, HTZ misc sprite mappings
41D2E
EHZ/01/02/03/DEZ object debug list
44E50
EHZ and HTZ primary 16x16 collision index
44F40
EHZ and HTZ secondary 16x16 collision index
45AC4
EHZ act 1 level layout
45C84
EHZ act 2 level layout
4E74
EHZ 16x16 block mappings
95C24
EHZ/HTZ main level patterns
98AB4
HTZ pattern suppliment to EHZ level patterns
99D34
EHZ/HTZ 128x128 block mappings
E4344
EHZ act 1 ring locations
E456A
EHZ act 2 ring locations
E684A
EHZ act 1 sprite locations
E6B7A
EHZ act 2 sprite locations
Resources
s2-ehz.zip S.L.E.E.P. tileset for Emerald Hill Zone. Compiled by Tristan Penman.
Emerald Hill Zone.cca
A pretty good Emerald Hill Zone collection with animated backgrounds, foregrounds, and platforms by Gold Sonic. In Multimedia Fusion/Click n Create format.