Difference between revisions of "Aquatic Ruin Zone"
From Sonic Retro
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(→Differences between beta and final) |
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==Differences between beta and final== | ==Differences between beta and final== | ||
− | *In the Beta, this zone is referred to as | + | *In the Beta, this zone is referred to as Smelly pink poop Zone (not to be confused with the [[Sonic Advance]] level of the same name.) |
− | * | + | *only arrow dudes that hide in holes are ther and they go blergalicious!!!. |
− | * | + | *Sonic's limbs fall off if you get butten by a tree. |
− | * | + | *If you jump in water, a bubble esses and and goes ajkdfhksdhasdjkghrghe coz it sucks. But it likes tails.. |
==Technical Information== | ==Technical Information== |
Revision as of 10:36, 1 June 2007
Aquatic Ruin Zone |
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Third level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Aquatic Ruin Zone Boss |
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Enemies
- Grounder - Has Biiig, Sapaoooky drills that do, " Nanananaana!!!" When near.
- Whisp - Fly enemy, attacks in swarms of up to 9495923452347856234756234957346952.
- Chop Chop - Piranha enemy, moves around slowly underwater and bites your bum.
Differences between beta and final
- In the Beta, this zone is referred to as Smelly pink poop Zone (not to be confused with the Sonic Advance level of the same name.)
- only arrow dudes that hide in holes are ther and they go blergalicious!!!.
- Sonic's limbs fall off if you get butten by a tree.
- If you jump in water, a bubble esses and and goes ajkdfhksdhasdjkghrghe coz it sucks. But it likes tails..
Technical Information
0F | Aquatic Ruin Zone |
$2F42 | ARZ Palette |
$2FA2 | ARZ Underwater Palette |
$D4AE | ARZ layer deformation info |
$3FF24 | Dynamic pattern reloading for ARZ |
$4077A | ARZ misc sprite mappings |
$42438 | ARZ object debug list |
$45610 | ARZ primary 16x16 collision index |
$45760 | ARZ secondary 16x16 collision index |
$48E94 | ARZ act 1 level layout |
$49264 | ARZ act 2 level layout |
$BB944 | ARZ 16x16 block mappings |
$BCC24 | ARZ main level patterns |
$C1434 | ARZ 128x128 block mappings |
$E6294 | ARZ act 1 ring locations |
$E642E | ARZ act 2 ring locations |