Difference between revisions of "Sonic Spinball (8-bit)/Hidden content"
From Sonic Retro
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|{{Bobscreen|Notavailable.svg|width=200}} | |{{Bobscreen|Notavailable.svg|width=200}} | ||
|00 09 00 01 06 08 | |00 09 00 01 06 08 | ||
− | |Enables free movement mode. Pause the game and press | + | |Enables free movement mode. Pause the game and press {{2}} to use it. |
|- | |- | ||
− | | | + | | |
|00 02 01 05 06 06 | |00 02 01 05 06 06 | ||
− | |Enables stage skip. Pause the game and press | + | |Enables stage skip. Pause the game and press {{Down}} to skip to the next stage. |
|- | |- | ||
− | | | + | | |
|00 01 01 07 07 03 | |00 01 01 07 07 03 | ||
− | |Enables in game reset. Pause the game and press 1+2 to reset to the title screen. | + | |Enables in game reset. Pause the game and press {{1}}+{{2}} to reset to the title screen. |
|- | |- | ||
|{{Bobscreen|SonicSpinball GG Invert.png|width=200}} | |{{Bobscreen|SonicSpinball GG Invert.png|width=200}} | ||
Line 40: | Line 40: | ||
|Inverts all in-game colours and increases the tempo of the music. | |Inverts all in-game colours and increases the tempo of the music. | ||
|- | |- | ||
− | | | + | | |
|00 04 02 05 05 07 | |00 04 02 05 05 07 | ||
|Increases the tempo of the music. | |Increases the tempo of the music. | ||
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|Inverts all in-game colours. | |Inverts all in-game colours. | ||
|- | |- | ||
− | | | + | | |
|00 04 02 09 06 04 | |00 04 02 09 06 04 | ||
|Reduce game speed by 50% | |Reduce game speed by 50% | ||
|- | |- | ||
− | | | + | | |
|00 05 01 03 07 00 | |00 05 01 03 07 00 | ||
|Reduce game speed by 75% | |Reduce game speed by 75% | ||
|- | |- | ||
− | | | + | | |
|00 06 02 04 06 03 | |00 06 02 04 06 03 | ||
|If either of the previous two codes have been used, restore the game speed to 100% | |If either of the previous two codes have been used, restore the game speed to 100% | ||
|- | |- | ||
− | | | + | | |
|00 05 02 08 07 00 | |00 05 02 08 07 00 | ||
|Reset the game. It is not clear if this a bugged code or the intended effect. No other effects | |Reset the game. It is not clear if this a bugged code or the intended effect. No other effects | ||
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!Effect | !Effect | ||
|- | |- | ||
− | | | + | | |
|01 01 01 02 05 00 | |01 01 01 02 05 00 | ||
|Set gravity to 0, the weakest available setting | |Set gravity to 0, the weakest available setting | ||
|- | |- | ||
− | | | + | | |
|00 08 02 07 06 06 | |00 08 02 07 06 06 | ||
|Set gravity to 2 | |Set gravity to 2 | ||
|- | |- | ||
− | | | + | | |
|00 04 01 09 06 04 | |00 04 01 09 06 04 | ||
|Set gravity to 4 | |Set gravity to 4 | ||
|- | |- | ||
− | | | + | | |
|01 00 01 03 06 07 | |01 00 01 03 06 07 | ||
|Set gravity to 6 | |Set gravity to 6 | ||
|- | |- | ||
− | | | + | | |
|00 03 01 09 06 08 | |00 03 01 09 06 08 | ||
|Set gravity to 10, the strongest available setting | |Set gravity to 10, the strongest available setting | ||
|- | |- | ||
− | | | + | | |
|00 08 00 07 07 01 | |00 08 00 07 07 01 | ||
|Set gravity to 80, gravity is inverted and very strong. | |Set gravity to 80, gravity is inverted and very strong. | ||
Line 125: | Line 125: | ||
!Effect | !Effect | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 03 00 | |01 01 01 01 03 00 | ||
|Enable the first subset of scenes. This is the default which will be used if you do not enter one of these codes first. | |Enable the first subset of scenes. This is the default which will be used if you do not enter one of these codes first. | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 03 01 | |01 01 01 01 03 01 | ||
|Enable the second subset of scenes. | |Enable the second subset of scenes. | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 03 02 | |01 01 01 01 03 02 | ||
|Enable the third subset of scenes. | |Enable the third subset of scenes. | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 03 03 | |01 01 01 01 03 03 | ||
|Also enable the third subset of scenes. This appears to be identical to the code above. | |Also enable the third subset of scenes. This appears to be identical to the code above. | ||
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!With 3rd set of scenes enabled | !With 3rd set of scenes enabled | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 00 | |01 01 01 01 04 00 | ||
|Sega logo on GG / Title screen on SMS | |Sega logo on GG / Title screen on SMS | ||
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|Bonus Stage 3 Title Card | |Bonus Stage 3 Title Card | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 01 | |01 01 01 01 04 01 | ||
|Title screen | |Title screen | ||
Line 162: | Line 162: | ||
|Bonus Stage 3 | |Bonus Stage 3 | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 02 | |01 01 01 01 04 02 | ||
|1st cut scene (Fortress rising) | |1st cut scene (Fortress rising) | ||
Line 168: | Line 168: | ||
|Bonus Stage 3 Points Tally | |Bonus Stage 3 Points Tally | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 03 | |01 01 01 01 04 03 | ||
|2nd cut scene (Sonic and Tails arrive) | |2nd cut scene (Sonic and Tails arrive) | ||
Line 174: | Line 174: | ||
|Final Showdown Title Card | |Final Showdown Title Card | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 04 | |01 01 01 01 04 04 | ||
|3rd cut scene (Sonic drops into fortress) | |3rd cut scene (Sonic drops into fortress) | ||
Line 180: | Line 180: | ||
|Final Showdown | |Final Showdown | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 05 | |01 01 01 01 04 05 | ||
|Toxic Pools Title Card | |Toxic Pools Title Card | ||
Line 186: | Line 186: | ||
|Final Showdown Boss Arena | |Final Showdown Boss Arena | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 06 | |01 01 01 01 04 06 | ||
|Toxic Pools | |Toxic Pools | ||
Line 192: | Line 192: | ||
|Ending cut scene 1 (Sonic & Robotnik falling) | |Ending cut scene 1 (Sonic & Robotnik falling) | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 07 | |01 01 01 01 04 07 | ||
|Toxic Pools Boss Arena | |Toxic Pools Boss Arena | ||
Line 198: | Line 198: | ||
|Ending cut scene 1 (Sonic & Robotnik falling) | |Ending cut scene 1 (Sonic & Robotnik falling) | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 08 | |01 01 01 01 04 08 | ||
|Bonus Stage 1 Title Card | |Bonus Stage 1 Title Card | ||
Line 204: | Line 204: | ||
|Ending cut scene 2 (Fortress destroyed) | |Ending cut scene 2 (Fortress destroyed) | ||
|- | |- | ||
− | | | + | | |
|01 01 01 01 04 09 | |01 01 01 01 04 09 | ||
|Bonus Stage 1 | |Bonus Stage 1 |
Revision as of 14:36, 20 March 2023
- Back to: Sonic Spinball (8-bit).
Contents
Sound FX Codes
On the options screen, highlight 'Sound FX' then play any of the following sets of sound effects. You do not need to wait for the previous sound to finish before playing the next one, the screen will shake after the last sound if entered correctly.[1]
Gravity Modification Codes
All of these codes enable you to tweak the gravity setting used in-game. The default setting is 8
Screenshot | Sound Sequence | Effect |
---|---|---|
01 01 01 02 05 00 | Set gravity to 0, the weakest available setting | |
00 08 02 07 06 06 | Set gravity to 2 | |
00 04 01 09 06 04 | Set gravity to 4 | |
01 00 01 03 06 07 | Set gravity to 6 | |
00 03 01 09 06 08 | Set gravity to 10, the strongest available setting | |
00 08 00 07 07 01 | Set gravity to 80, gravity is inverted and very strong. |
Hidden Monitor Messages
Hidden in each level is a monitor displaying the Japanese characters '見る'. Collecting each of these monitors will display a hidden message which gives hints on how to access some of the cheat codes. These codes modify that message.
Screenshot | Sound Sequence | Effect |
---|---|---|
00 03 01 08 09 02 | Change all hidden monitor messages to display 'HAPPY BIRTHDAY, BLL, 03-18-92...' | |
00 08 03 01 07 01 | Change all hidden monitor messages to display 'TRY THESE SFX! 02-11-66, 09-01-68, 02-15-66, 04-25-57, * * * FIND THE REST ON YOUR OWN. ***' |
Scene Select Codes
The scene select codes are split into two parts. You must first enter a code to chose which subset of scenes is active and then immediately enter a second code to warp to the chosen scene.
Screenshot | Sound Sequence | Effect |
---|---|---|
01 01 01 01 03 00 | Enable the first subset of scenes. This is the default which will be used if you do not enter one of these codes first. | |
01 01 01 01 03 01 | Enable the second subset of scenes. | |
01 01 01 01 03 02 | Enable the third subset of scenes. | |
01 01 01 01 03 03 | Also enable the third subset of scenes. This appears to be identical to the code above. |
Screenshot | Sound Sequence | With 1st set of scenes enabled | With 2nd set of scenes enabled | With 3rd set of scenes enabled |
---|---|---|---|---|
01 01 01 01 04 00 | Sega logo on GG / Title screen on SMS | Bonus Stage 1 Points Tally | Bonus Stage 3 Title Card | |
01 01 01 01 04 01 | Title screen | Lava Powerhouse Title Card | Bonus Stage 3 | |
01 01 01 01 04 02 | 1st cut scene (Fortress rising) | Lava Powerhouse | Bonus Stage 3 Points Tally | |
01 01 01 01 04 03 | 2nd cut scene (Sonic and Tails arrive) | Lava Powerhouse Boss Arena | Final Showdown Title Card | |
01 01 01 01 04 04 | 3rd cut scene (Sonic drops into fortress) | Bonus Stage 2 Title Card | Final Showdown | |
01 01 01 01 04 05 | Toxic Pools Title Card | Bonus Stage 2 | Final Showdown Boss Arena | |
01 01 01 01 04 06 | Toxic Pools | Bonus Stage 2 Points Tally | Ending cut scene 1 (Sonic & Robotnik falling) | |
01 01 01 01 04 07 | Toxic Pools Boss Arena | The Machine Title Card | Ending cut scene 1 (Sonic & Robotnik falling) | |
01 01 01 01 04 08 | Bonus Stage 1 Title Card | The Machine | Ending cut scene 2 (Fortress destroyed) | |
01 01 01 01 04 09 | Bonus Stage 1 | The Machine Boss Arena | Credits |
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Pro Action Replay
Unofficial codes (Master System)
Code | Effect |
---|---|
00DA2F:09 | Infinite Lives. |
00DC49:99 | Infinite Rings (Turn off code at Point Tally). |
00DA34:09 | Infinite Continues. |
Unofficial codes (Game Gear)
Code | Effect |
---|---|
00DA16:09 | Infinite Lives. |
00DC2F:99 | Infinite Rings (Turn off code at Point Tally). |
References
Sonic Spinball (8-bit) | |
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Manuals |
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Game Gear:
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