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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Launch Base Zone"

From Sonic Retro

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Revision as of 18:07, 18 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Notavailable.svg
Prototype
Notavailable.svg
Final game

The background uses a different palette, featuring a pink sky and a green Death Egg. Though it was changed in the final, the different palette would still persist in the Data Select icon:

LBZicon.png
Sonic31993-11-03 MD LBZ1 Knuckles.png
Prototype
Notavailable.svg
Final game

Graphics and palettes start corrupting when Eggman and Knuckles arrive on the scene.

Sonic31993-11-03 MD LBZ1 Stuck.png
Prototype
Notavailable.svg
Final game

The tower and the end of the Act does not collapse, making it impossible to progress to the boss through normal gameplay.

Expression error: Unexpected < operator.
Prototype
Notavailable.svg
Final game

The player can find the boss area through edit mode, however. Twin Hammer never loads, but there are two curious pipe systems in the floor, which when entered move Sonic and Tails above the boxes Twin Hammers come out of.

Map

100%
Prototype
100%
Final game


Act 2

Sonic31993-11-03 MD LBZ2 SonicUnderwater.png
Prototype
Sonic3 MD LBZ2 SonicUnderwater.png
Final game

Sonic and Tails do not have a dedicated underwater palette.

Sonic31993-11-03 MD LBZ2 RedBits.png
Prototype
Sonic3 MD LBZ2 RedBits.png
Final game

Weird red foreground tiles can be found dotted around the stage.

Sonic31993-11-03 MD LBZ2 SkyCorruption.png
Prototype
Sonic3 MD LBZ2 SkyCorruption.png
Final game

The top part of the sky is always corrupted in this build. If the player restarts the level from a Star Post near the top boundary, the sky will appear normal as it should, but will corrupt once the player comes within proximity of the water.

Sonic31993-11-03 MD LBZ2 Eggpod.png
Prototype
Sonic3 MD LBZ2 Eggpod.png
Final game

The Egg Mobile is raised off the ground, and the game doesn't do anything to stop the player from jumping over it and killing themselves.

Sonic31993-11-03 MD LBZ2 Knuckles.png
Prototype
Sonic3 MD LBZ2 Knuckles.png
Final game

Knuckles is standing on circular boss door parts rather than red girders. When he loads in, the background breaks. He also doesn't chuckle between hitting the Egg Mobile and falling off.

Sonic31993-11-03 MD LBZ2 Stuck.png
Prototype
Sonic3 MD LBZ2 Stuck.png
Final game

The Egg Mobile stops moving and the game soft-locks before reaching the area where Sonic and Tails would fight Beam Rocket and Big Arm.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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