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Difference between revisions of "Sonic Spinball (8-bit)/Hidden content"

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m (minor typos)
m (Sound FX Codes: clarify double sized sprite code)
 
(3 intermediate revisions by the same user not shown)
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!Effect       
 
!Effect       
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|{{Bobscreen|SonicSpinball GG Continues.png|width=200}}
 
|00 08 02 08 07 05
 
|00 08 02 08 07 05
 
|Start the game with 9 continues. Due to a programming oversight, exiting the options screen after using this code will reset the continues back to the normal value. Immediately use a scene select code after this one to keep the cheat enabled.
 
|Start the game with 9 continues. Due to a programming oversight, exiting the options screen after using this code will reset the continues back to the normal value. Immediately use a scene select code after this one to keep the cheat enabled.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|{{Bobscreen|SonicSpinball GG Lives.png|width=200}}
 
|00 03 01 01 05 05
 
|00 03 01 01 05 05
 
|Start the game with 9 lives.
 
|Start the game with 9 lives.
Line 22: Line 22:
 
|{{Bobscreen|SonicSpinball GG SonicZilla.png|width=200}}
 
|{{Bobscreen|SonicSpinball GG SonicZilla.png|width=200}}
 
|00 02 01 01 06 06
 
|00 02 01 01 06 06
|All in-game sprites are double the size
+
|All in-game sprites are double the size. Note that this code makes use of a hardware feature of the SMS VDP that only functions properly on a model 2 SMS or a Game Gear.
 +
 
 +
Attempting to use this cheat on a model 1 SMS will cause glitches. Attempting to use this cheat on an MD with a Power Base Convertor will not work at all, as the feature was completely removed from the Mega Drive VDP.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|{{Bobscreen|SonicSpinball GG FreeMove.png|width=200}}
 
|00 09 00 01 06 08
 
|00 09 00 01 06 08
|Enables free movement mode. Pause the game and press 1 to use it.
+
|Enables free movement mode. Pause the game and press {{2}} to use it.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 02 01 05 06 06
 
|00 02 01 05 06 06
|Enables stage skip. Pause the game and press down to skip to the next stage.
+
|Enables stage skip. Pause the game and press {{Down}} to skip to the next stage.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 01 01 07 07 03
 
|00 01 01 07 07 03
|Enables in game reset. Pause the game and press 1+2 to reset to the title screen.
+
|Enables in game reset. Pause the game and press {{1}}+{{2}} to reset to the title screen.
 
|-
 
|-
 
|{{Bobscreen|SonicSpinball GG Invert.png|width=200}}
 
|{{Bobscreen|SonicSpinball GG Invert.png|width=200}}
Line 40: Line 42:
 
|Inverts all in-game colours and increases the tempo of the music.
 
|Inverts all in-game colours and increases the tempo of the music.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 04 02 05 05 07
 
|00 04 02 05 05 07
 
|Increases the tempo of the music.
 
|Increases the tempo of the music.
Line 48: Line 50:
 
|Inverts all in-game colours.
 
|Inverts all in-game colours.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 04 02 09 06 04
 
|00 04 02 09 06 04
 
|Reduce game speed by 50%
 
|Reduce game speed by 50%
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 05 01 03 07 00
 
|00 05 01 03 07 00
 
|Reduce game speed by 75%
 
|Reduce game speed by 75%
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 06 02 04 06 03
 
|00 06 02 04 06 03
 
|If either of the previous two codes have been used, restore the game speed to 100%
 
|If either of the previous two codes have been used, restore the game speed to 100%
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 05 02 08 07 00
 
|00 05 02 08 07 00
 
|Reset the game. It is not clear if this a bugged code or the intended effect. No other effects
 
|Reset the game. It is not clear if this a bugged code or the intended effect. No other effects
Line 74: Line 76:
 
!Effect       
 
!Effect       
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 02 05 00
 
|01 01 01 02 05 00
 
|Set gravity to 0, the weakest available setting
 
|Set gravity to 0, the weakest available setting
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 08 02 07 06 06
 
|00 08 02 07 06 06
 
|Set gravity to 2
 
|Set gravity to 2
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 04 01 09 06 04
 
|00 04 01 09 06 04
 
|Set gravity to 4
 
|Set gravity to 4
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 00 01 03 06 07
 
|01 00 01 03 06 07
 
|Set gravity to 6
 
|Set gravity to 6
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 03 01 09 06 08
 
|00 03 01 09 06 08
 
|Set gravity to 10, the strongest available setting
 
|Set gravity to 10, the strongest available setting
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|00 08 00 07 07 01
 
|00 08 00 07 07 01
 
|Set gravity to 80, gravity is inverted and very strong.
 
|Set gravity to 80, gravity is inverted and very strong.
Line 101: Line 103:
  
 
===Hidden Monitor Messages===
 
===Hidden Monitor Messages===
Hidden in each level is a monitor displaying the Japanese characters '見る'. Collecting each of these monitors will display a hidden message which gives hints on how to access some of the cheat codes.
+
Hidden in each level is a monitor displaying the Japanese characters '見る' (this roughly translates to 'look' in English). Collecting each of these monitors will display part of a hidden message which gives hints on how to access some of the cheat codes.
 
These codes modify that message.
 
These codes modify that message.
 
{| class="prettytable"
 
{| class="prettytable"
Line 108: Line 110:
 
!Effect  
 
!Effect  
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|{{Bobscreen|SonicSpinball GG Bday.png|width=200}}
 
|00 03 01 08 09 02
 
|00 03 01 08 09 02
 
|Change all hidden monitor messages to display 'HAPPY BIRTHDAY, BLL, 03-18-92...'
 
|Change all hidden monitor messages to display 'HAPPY BIRTHDAY, BLL, 03-18-92...'
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|{{Bobscreen|SonicSpinball GG TryTheseSFX.png|width=200}}
 
|00 08 03 01 07 01
 
|00 08 03 01 07 01
 
|Change all hidden monitor messages to display 'TRY THESE SFX! 02-11-66, 09-01-68, 02-15-66, 04-25-57, * * *  FIND THE REST ON YOUR OWN. ***'
 
|Change all hidden monitor messages to display 'TRY THESE SFX! 02-11-66, 09-01-68, 02-15-66, 04-25-57, * * *  FIND THE REST ON YOUR OWN. ***'
 
|}
 
|}
 
  
 
===Scene Select Codes===
 
===Scene Select Codes===
Line 125: Line 126:
 
!Effect  
 
!Effect  
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 03 00
 
|01 01 01 01 03 00
 
|Enable the first subset of scenes. This is the default which will be used if you do not enter one of these codes first.
 
|Enable the first subset of scenes. This is the default which will be used if you do not enter one of these codes first.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 03 01
 
|01 01 01 01 03 01
 
|Enable the second subset of scenes.
 
|Enable the second subset of scenes.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 03 02
 
|01 01 01 01 03 02
 
|Enable the third subset of scenes.
 
|Enable the third subset of scenes.
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 03 03
 
|01 01 01 01 03 03
 
|Also enable the third subset of scenes. This appears to be identical to the code above.
 
|Also enable the third subset of scenes. This appears to be identical to the code above.
Line 150: Line 151:
 
!With 3rd set of scenes enabled
 
!With 3rd set of scenes enabled
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 00
 
|01 01 01 01 04 00
 
|Sega logo on GG / Title screen on SMS
 
|Sega logo on GG / Title screen on SMS
Line 156: Line 157:
 
|Bonus Stage 3 Title Card
 
|Bonus Stage 3 Title Card
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 01
 
|01 01 01 01 04 01
 
|Title screen
 
|Title screen
Line 162: Line 163:
 
|Bonus Stage 3
 
|Bonus Stage 3
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 02
 
|01 01 01 01 04 02
 
|1st cut scene (Fortress rising)
 
|1st cut scene (Fortress rising)
Line 168: Line 169:
 
|Bonus Stage 3 Points Tally
 
|Bonus Stage 3 Points Tally
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 03
 
|01 01 01 01 04 03
 
|2nd cut scene (Sonic and Tails arrive)
 
|2nd cut scene (Sonic and Tails arrive)
Line 174: Line 175:
 
|Final Showdown Title Card
 
|Final Showdown Title Card
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 04
 
|01 01 01 01 04 04
 
|3rd cut scene (Sonic drops into fortress)
 
|3rd cut scene (Sonic drops into fortress)
Line 180: Line 181:
 
|Final Showdown
 
|Final Showdown
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 05
 
|01 01 01 01 04 05
 
|Toxic Pools Title Card
 
|Toxic Pools Title Card
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|Final Showdown Boss Arena
 
|Final Showdown Boss Arena
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 06
 
|01 01 01 01 04 06
 
|Toxic Pools
 
|Toxic Pools
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|Ending cut scene 1 (Sonic & Robotnik falling)
 
|Ending cut scene 1 (Sonic & Robotnik falling)
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 07
 
|01 01 01 01 04 07
 
|Toxic Pools Boss Arena
 
|Toxic Pools Boss Arena
Line 198: Line 199:
 
|Ending cut scene 1 (Sonic & Robotnik falling)
 
|Ending cut scene 1 (Sonic & Robotnik falling)
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 08
 
|01 01 01 01 04 08
 
|Bonus Stage 1 Title Card
 
|Bonus Stage 1 Title Card
Line 204: Line 205:
 
|Ending cut scene 2 (Fortress destroyed)
 
|Ending cut scene 2 (Fortress destroyed)
 
|-
 
|-
|{{Bobscreen|Notavailable.svg|width=200}}
+
|
 
|01 01 01 01 04 09
 
|01 01 01 01 04 09
 
|Bonus Stage 1
 
|Bonus Stage 1
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|Credits
 
|Credits
 
|}
 
|}
 
  
 
==Cheat device codes==
 
==Cheat device codes==

Latest revision as of 04:22, 20 June 2023

Back to: Sonic Spinball (8-bit).

Sound FX Codes

On the options screen, highlight 'Sound FX' then play any of the following sets of sound effects. You do not need to wait for the previous sound to finish before playing the next one, the screen will shake after the last sound if entered correctly.[1]

Screenshot Sound Sequence Effect
SonicSpinball GG Continues.png
00 08 02 08 07 05 Start the game with 9 continues. Due to a programming oversight, exiting the options screen after using this code will reset the continues back to the normal value. Immediately use a scene select code after this one to keep the cheat enabled.
SonicSpinball GG Lives.png
00 03 01 01 05 05 Start the game with 9 lives.
SonicSpinball GG Version.png
00 05 00 03 06 00 The build version number will immediately scroll along at the top of the options screen.
SonicSpinball GG SonicZilla.png
00 02 01 01 06 06 All in-game sprites are double the size. Note that this code makes use of a hardware feature of the SMS VDP that only functions properly on a model 2 SMS or a Game Gear.

Attempting to use this cheat on a model 1 SMS will cause glitches. Attempting to use this cheat on an MD with a Power Base Convertor will not work at all, as the feature was completely removed from the Mega Drive VDP.

SonicSpinball GG FreeMove.png
00 09 00 01 06 08 Enables free movement mode. Pause the game and press 2 to use it.
00 02 01 05 06 06 Enables stage skip. Pause the game and press Down to skip to the next stage.
00 01 01 07 07 03 Enables in game reset. Pause the game and press 1+2 to reset to the title screen.
SonicSpinball GG Invert.png
00 09 01 02 05 04 Inverts all in-game colours and increases the tempo of the music.
00 04 02 05 05 07 Increases the tempo of the music.
SonicSpinball GG Invert.png
00 02 02 00 06 09 Inverts all in-game colours.
00 04 02 09 06 04 Reduce game speed by 50%
00 05 01 03 07 00 Reduce game speed by 75%
00 06 02 04 06 03 If either of the previous two codes have been used, restore the game speed to 100%
00 05 02 08 07 00 Reset the game. It is not clear if this a bugged code or the intended effect. No other effects

have been noted.


Gravity Modification Codes

All of these codes enable you to tweak the gravity setting used in-game. The default setting is 8

Screenshot Sound Sequence Effect
01 01 01 02 05 00 Set gravity to 0, the weakest available setting
00 08 02 07 06 06 Set gravity to 2
00 04 01 09 06 04 Set gravity to 4
01 00 01 03 06 07 Set gravity to 6
00 03 01 09 06 08 Set gravity to 10, the strongest available setting
00 08 00 07 07 01 Set gravity to 80, gravity is inverted and very strong.


Hidden Monitor Messages

Hidden in each level is a monitor displaying the Japanese characters '見る' (this roughly translates to 'look' in English). Collecting each of these monitors will display part of a hidden message which gives hints on how to access some of the cheat codes. These codes modify that message.

Screenshot Sound Sequence Effect
SonicSpinball GG Bday.png
00 03 01 08 09 02 Change all hidden monitor messages to display 'HAPPY BIRTHDAY, BLL, 03-18-92...'
SonicSpinball GG TryTheseSFX.png
00 08 03 01 07 01 Change all hidden monitor messages to display 'TRY THESE SFX! 02-11-66, 09-01-68, 02-15-66, 04-25-57, * * * FIND THE REST ON YOUR OWN. ***'

Scene Select Codes

The scene select codes are split into two parts. You must first enter a code to chose which subset of scenes is active and then immediately enter a second code to warp to the chosen scene.

Screenshot Sound Sequence Effect
01 01 01 01 03 00 Enable the first subset of scenes. This is the default which will be used if you do not enter one of these codes first.
01 01 01 01 03 01 Enable the second subset of scenes.
01 01 01 01 03 02 Enable the third subset of scenes.
01 01 01 01 03 03 Also enable the third subset of scenes. This appears to be identical to the code above.


Screenshot Sound Sequence With 1st set of scenes enabled With 2nd set of scenes enabled With 3rd set of scenes enabled
01 01 01 01 04 00 Sega logo on GG / Title screen on SMS Bonus Stage 1 Points Tally Bonus Stage 3 Title Card
01 01 01 01 04 01 Title screen Lava Powerhouse Title Card Bonus Stage 3
01 01 01 01 04 02 1st cut scene (Fortress rising) Lava Powerhouse Bonus Stage 3 Points Tally
01 01 01 01 04 03 2nd cut scene (Sonic and Tails arrive) Lava Powerhouse Boss Arena Final Showdown Title Card
01 01 01 01 04 04 3rd cut scene (Sonic drops into fortress) Bonus Stage 2 Title Card Final Showdown
01 01 01 01 04 05 Toxic Pools Title Card Bonus Stage 2 Final Showdown Boss Arena
01 01 01 01 04 06 Toxic Pools Bonus Stage 2 Points Tally Ending cut scene 1 (Sonic & Robotnik falling)
01 01 01 01 04 07 Toxic Pools Boss Arena The Machine Title Card Ending cut scene 1 (Sonic & Robotnik falling)
01 01 01 01 04 08 Bonus Stage 1 Title Card The Machine Ending cut scene 2 (Fortress destroyed)
01 01 01 01 04 09 Bonus Stage 1 The Machine Boss Arena Credits

Cheat device codes

These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.

Pro Action Replay

Unofficial codes (Master System)

Code Effect
00DA2F:09 Infinite Lives.
00DC49:99 Infinite Rings (Turn off code at Point Tally).
00DA34:09 Infinite Continues.

Unofficial codes (Game Gear)

Code Effect
00DA16:09 Infinite Lives.
00DC2F:99 Infinite Rings (Turn off code at Point Tally).

References


Sonic Spinball (8-bit)
Sonic Spinball GG title.png

Main page
Comparisons
Maps


Manuals
Magazine articles
Reception


Hidden content