Difference between revisions of "Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08)/Comparisons/Showdown"
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− | [[Showdown]] has many subtle differences in this prototype compared to the final. | + | [[Showdown]] has many subtle differences in this prototype compared to the final. It is almost entirely devoid of sound effects, save for common objects seen in prior levels. |
==General== | ==General== | ||
{{Comparison | {{Comparison | ||
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==Robotnik's Ship== | ==Robotnik's Ship== | ||
{{Comparison | {{Comparison | ||
− | | sprite1= | + | | sprite1=SonicSpinballProto MD Sprite FinalBossTriggerMessages.png |
− | | sprite2= | + | | sprite2=SonicSpinball MD Sprite FinalBossTriggerMessages.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game |
Latest revision as of 11:50, 8 September 2023
Showdown has many subtle differences in this prototype compared to the final. It is almost entirely devoid of sound effects, save for common objects seen in prior levels.
Contents
General
Prototype |
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Final game |
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Unlike other levels, collecting Chaos Emeralds won't display an animation, and the player's current momentum is preserved.
Prototype |
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Final game |
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The Badniks that block the exits will display a different message when destroyed. Their behaviour is also different - in this prototype, they are completely indestructible until all Chaos Emeralds have been collected. After collecting them, they just disappear. In the final game, they were given the "disappear and then respawn" designation already seen in Lava Powerhouse, and the requirement to permanently destroy them was changed to "destroy all the blocks from the table they are in".
Central table
Prototype |
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Final game |
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The easy-to-hit Badnik that displays the "ROBOTNIK IS GETTING AWAY" message when destroyed isn't here yet.
Prototype |
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Final game |
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Falling down the outlanes when no safety rocks have been activated will not play the danger chord.
Leftmost table
Prototype |
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Final game |
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The "ROBOTNIK BONUS" is misspelled as "ROBOSSNIC BONUS".
Rightmost table
Prototype |
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Final game |
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Activating the platform will not display the "DASH AWAY!" message.
Upper areas
Prototype |
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Final game |
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It's possible to interact with the hidden flippers before they are activated.
Prototype |
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Final game |
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The air surfing animation and its respective status message haven't been implemented yet.
Prototype |
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Final game |
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The bombs dropped by Robotnik's ship are silent and don't display any status messages when jumped on.
Robotnik's Ship
Prototype |
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Final game |
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The messages displayed when hitting the trigger beneath the boss are more helpful, informing the player when the boss' hazards are removed or restored. In the final, they were replaced with randomised nondescript messages (with the exception of the infamous "SMELL MY SOCKS!!" message), making the boss more reliant on trial-and-error.
Prototype |
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Final game |
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The final boss is invincible. Due to this, the game cannot be beaten.
Map
Prototype |
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Final game |
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References
Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08), prototype version of Sonic the Hedgehog Spinball | |
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Main page | Comparisons | Hidden content |