Difference between revisions of "Sonic Chaos (Master System prototype; 1993-06-30)/Comparisons/Special Stage"
From Sonic Retro
BSonirachi (talk | contribs) (Created page with "{{back}} ==Special Stage 1== ===Map=== {{Comparison | image1=Notavailable.svg | image2=Notavailable.svg | game1=06-30 prototype | game2=Final game | desc= | vertical=true }}...") |
BSonirachi (talk | contribs) |
||
Line 1: | Line 1: | ||
{{back}} | {{back}} | ||
+ | While the [[Special Stage (Sonic Chaos)|Special Stage]] cannot be accessed in regular play, it is accessible from the Zone Select screen. As one can see, all of these Special Stages had completely different layouts. | ||
+ | |||
+ | It is also possible to play as [[Miles "Tails" Prower|Tails]] in these Special Stages, which he cannot do in the final. | ||
+ | |||
+ | ==General== | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos630 SMS SpecialStageTitleCard.png | ||
+ | | image2=SonicChaos SMS Comparison SS1 Start.png | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=All of the Special Stages in this build open with a title card, whereas they didn't in the final. As they weren't intended to have title cards, all of them only say "ZONE". | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos630 SMS Comparison SSPit.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=All of the bottomless pits in the Special Stage will kill the player in this prototype. In the final, falling into a pit will kick the player out of the Special Stage without a life loss. | ||
+ | }} | ||
==Special Stage 1== | ==Special Stage 1== | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos630 SMS Comparison SS1 Start.png | ||
+ | | image2=SonicChaos SMS Comparison SS1 Start.png | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Moments into the first Special Stage, and the player can see how radically different the visuals are for sky-themed Special Stages compared to the final. | ||
+ | }} | ||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison |
Latest revision as of 15:37, 3 November 2019
While the Special Stage cannot be accessed in regular play, it is accessible from the Zone Select screen. As one can see, all of these Special Stages had completely different layouts.
It is also possible to play as Tails in these Special Stages, which he cannot do in the final.
Contents
General
06-30 prototype |
---|
Final game |
---|
All of the Special Stages in this build open with a title card, whereas they didn't in the final. As they weren't intended to have title cards, all of them only say "ZONE".
06-30 prototype |
---|
Final game |
---|
All of the bottomless pits in the Special Stage will kill the player in this prototype. In the final, falling into a pit will kick the player out of the Special Stage without a life loss.
Special Stage 1
06-30 prototype |
---|
Final game |
---|
Moments into the first Special Stage, and the player can see how radically different the visuals are for sky-themed Special Stages compared to the final.
Map
06-30 prototype |
---|
Final game |
Special Stage 2
Map
06-30 prototype |
---|
Final game |
Special Stage 3
Map
06-30 prototype |
---|
Final game |
Special Stage 4
Map
06-30 prototype |
---|
Final game |
Special Stage 5
Map
06-30 prototype |
---|
Final game |
References
Sonic Chaos (Master System prototype; 1993-06-30), prototype version of Sonic Chaos | |
---|---|
Main page | Comparisons | Maps | Hidden content |