Difference between revisions of "Catch Eggman"
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{{Breadcrumb | {{Breadcrumb | ||
− | |Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 | + | |Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4: Episode I bosses|l2=Bosses|{{PAGENAME}}}} |
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{{BossInfo | {{BossInfo | ||
− | | image= | + | | image=CSZBoss.png |
| imagewidth=320 | | imagewidth=320 | ||
− | | name= | + | | name=Catch Eggman |
− | | game=Sonic the Hedgehog 4 | + | | game=Sonic the Hedgehog 4: Episode I |
− | | level= | + | | level=Casino Street Zone |
| hits=8 | | hits=8 | ||
}} | }} | ||
+ | The '''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=229|italics=yes}} is the second boss of ''[[Sonic the Hedgehog 4: Episode I]]'', fought at the end of [[Casino Street Zone]]. | ||
− | + | ==Strategy== | |
+ | This boss is an inspired recreation of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Catcher Eggman]], with [[Dr. Eggman]] using a claw machine in a pinball arena. Eggman uses a different attack method than [[Catcher Eggman|his previous encounter]] against [[Sonic]]. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in ''Sonic 2''. | ||
− | ==Pinch Mode== | + | ===Pinch Mode=== |
− | + | Just like the original ''Sonic the Hedgehog 2'' encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena. | |
− | {{ | + | ==References== |
− | + | <references/> | |
+ | |||
+ | {{S4E1Omni|3}} |
Latest revision as of 06:53, 11 May 2024
Sonic the Hedgehog 4 |
Bosses |
Catch Eggman |
Catch Eggman |
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Game: Sonic the Hedgehog 4: Episode I |
Level: Casino Street Zone |
Hits to defeat: 8 |
The Catch Eggman[1] is the second boss of Sonic the Hedgehog 4: Episode I, fought at the end of Casino Street Zone.
Strategy
This boss is an inspired recreation of Sonic the Hedgehog 2's Catcher Eggman, with Dr. Eggman using a claw machine in a pinball arena. Eggman uses a different attack method than his previous encounter against Sonic. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in Sonic 2.
Pinch Mode
Just like the original Sonic the Hedgehog 2 encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena.
References
- ↑ Sonic the Hedgehog Encyclo-speed-ia, page 229
Sonic the Hedgehog 4 Episode I | |
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