Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1992-12-04)/Comparisons"
From Sonic Retro
BSonirachi (talk | contribs) |
BSonirachi (talk | contribs) |
||
Line 42: | Line 42: | ||
| game2=510 prototype-v0.70 prototype | | game2=510 prototype-v0.70 prototype | ||
| game3=Final game | | game3=Final game | ||
− | | desc=The level select screen is very barebones, listing only the first two Zones of Palmtree Panic and the time warp, opening animation and "Comin' Soon" screen. Its appearance is much like those seen in later prototypes | + | | desc=The [[Sonic the Hedgehog CD (prototype; 1992-12-04)/Hidden content#Stage select|level select]] screen is very barebones, listing only the first two Zones of Palmtree Panic and the time warp, opening animation and "Comin' Soon" screen. Its appearance is much like those seen in later prototypes. |
− | |||
− | |||
}} | }} | ||
==Gameplay comparisons== | ==Gameplay comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD002 MCD Comparison TimeOver.png |
| image2=SonicCD MCD Comparison TimeOver.png | | image2=SonicCD MCD Comparison TimeOver.png | ||
| game1=v0.02 prototype | | game1=v0.02 prototype | ||
| game2=Final game | | game2=Final game | ||
| desc=When the timer reaches 9'59"99, it resets back to 9'00"00, essentially meaning there is no time limit. This is similar to the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade]] and [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai]] prototypes of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. | | desc=When the timer reaches 9'59"99, it resets back to 9'00"00, essentially meaning there is no time limit. This is similar to the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade]] and [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai]] prototypes of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD002 MCD Comparison PeelOut.png | ||
+ | | image2=SonicCD MCD Comparison PeelOut.png | ||
+ | | game1=v0.02 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Super Peel Out]] is very weak in this build. It takes a while to charge, and even then the amount of speed Sonic rockets off with is no stronger than his regular running speed. Additionally, he does not have sprites for running at extremely high speeds yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD002 MCD Comparison ImOuttaHere1.png | ||
+ | | image2=SonicCD002 MCD Comparison ImOuttaHere2.png | ||
+ | | image3=SonicCD MCD Comparison ImOuttaHere1.png | ||
+ | | image4=SonicCD MCD Comparison ImOuttaHere2.png | ||
+ | | game1=v0.02 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The "I'm outta here!" Easter egg in this build causes the camera to follow Sonic on his way down and die from a bottomless pit. Rather than end the game, Sonic instead loses a life and restarts the level. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 19:27, 28 October 2019
Contents
General comparisons
v0.02 prototype |
---|
Final game |
---|
The v0.02 prototype has a Sega screen, complete with the classic jingle. This was removed from the final, likely as the Mega-CD BIOS already does the work in this regard.
Expression error: Unexpected < operator. |
v0.02 prototype |
---|
Final game |
---|
The title screen was overhauled for the final game. In the v0.02 prototype, "CD Sonic the Hedgehog" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in.
In this prototype, the entirety of Sonic - You Can Do Anything plays on the title screen rather than a dedicated title screen theme. The game does not transition to the opening animation until the song has finished playing. A text string can also be seen in the bottom-right corner showing who provided the vocals, likely for press purposes.
The version of Sonic - You Can Do Anything that plays appears to be the "Alternate Version" that ended up on a few albums, meaning that it could possibly be an early version of the song.
v0.02 prototype |
---|
Final game |
---|
The animated introduction has a different border, with the text "開発画面" (Kaihatsu Gamen, which literally translates to "development screen"). It also runs slower than the final game.
v0.02 prototype |
---|
Final game |
---|
The Time Attack screen is a very early design compared to later prototypes and the final game, with extremely basic graphics. Only Palmtree Panic Zones 1 and 2 can be selected here, and the Round is referred to as "Salad Plain". The music that plays on this screen is the theme for Collision Chaos instead of the actual Time Attack music.
The scrapped R2 is also listed on this screen. All other known versions of the game skip from R1 (Palmtree Panic) directly to R3 (Collision Chaos).
v0.02 prototype |
---|
510 prototype-v0.70 prototype |
---|
Final game |
---|
The level select screen is very barebones, listing only the first two Zones of Palmtree Panic and the time warp, opening animation and "Comin' Soon" screen. Its appearance is much like those seen in later prototypes.
Gameplay comparisons
v0.02 prototype |
---|
Final game |
---|
When the timer reaches 9'59"99, it resets back to 9'00"00, essentially meaning there is no time limit. This is similar to the Nick Arcade and Simon Wai prototypes of Sonic the Hedgehog 2.
v0.02 prototype |
---|
Final game |
---|
The Super Peel Out is very weak in this build. It takes a while to charge, and even then the amount of speed Sonic rockets off with is no stronger than his regular running speed. Additionally, he does not have sprites for running at extremely high speeds yet.
v0.02 prototype |
---|
Final game |
---|
Expression error: Unexpected < operator. |
{{{game3}}} |
---|
Expression error: Unexpected < operator. |
{{{game4}}} |
---|
The "I'm outta here!" Easter egg in this build causes the camera to follow Sonic on his way down and die from a bottomless pit. Rather than end the game, Sonic instead loses a life and restarts the level.
v0.02 prototype |
---|
Final game |
---|
You Say! A likely pun on Yuusei Sega World, signposts do not spin nor make a noise when Sonic passes past them, but the computer does force him to travel right. There is no score tally.
v0.02 prototype |
---|
Final game |
---|
Time travel looks very different to the final game. It also plays an ear-grating noise that would be used in the 510 and 512 prototypes before being changed twice over the game's development.
Graphics comparisons
Sonic the Hedgehog |
---|
Sonic CD v0.02 prototype |
---|
Sonic CD final |
---|
Sonic uses spring animations similar to the original Sonic the Hedgehog rather than the "spinning" ones seen in the final Sonic CD. They even corrected the missing white stripe from the original sprite.
v0.02 prototype |
---|
Final game |
The "I'm outta here" Easter egg uses completely different graphics.
Level comparisons
References
Sonic the Hedgehog CD (Mega-CD prototype; 1992-12-04), prototype version of Sonic the Hedgehog CD | |
---|---|
Main page | Comparisons | Maps | Hidden content | Technical information |