Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1992-12-04)/Comparisons"
From Sonic Retro
BSonirachi (talk | contribs) m (→Level comparisons) |
BSonirachi (talk | contribs) m (forgot to change these) |
||
Line 4: | Line 4: | ||
| image1=SonicCD-SEGA.png | | image1=SonicCD-SEGA.png | ||
| image2=Scd titlescreen.png | | image2=Scd titlescreen.png | ||
− | | game1= | + | | game1=v0.02 prototype |
| game2=Final game | | game2=Final game | ||
| desc=The v0.02 prototype has a [[Sega]] screen, complete with the classic jingle. This was removed from the final, likely as the Mega-CD BIOS already does the work in this regard. | | desc=The v0.02 prototype has a [[Sega]] screen, complete with the classic jingle. This was removed from the final, likely as the Mega-CD BIOS already does the work in this regard. | ||
Line 11: | Line 11: | ||
| image1=Titlescreenly7.png | | image1=Titlescreenly7.png | ||
| image2=Scd titlescreen.png | | image2=Scd titlescreen.png | ||
− | | game1= | + | | game1=v0.02 prototype |
| game2=Final game | | game2=Final game | ||
| desc=The title screen was overhauled for the final game. In the v0.02 prototype, "''CD Sonic the Hedgehog''" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in. | | desc=The title screen was overhauled for the final game. In the v0.02 prototype, "''CD Sonic the Hedgehog''" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in. | ||
Line 18: | Line 18: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=v0.02 prototype |
| game2=Final game | | game2=Final game | ||
| desc=The animated introduction has a different border, with the text "開発画面" (Kaihatsu Gamen, which literally translates to "development screen"). It also runs slower than the final game. | | desc=The animated introduction has a different border, with the text "開発画面" (Kaihatsu Gamen, which literally translates to "development screen"). It also runs slower than the final game. | ||
Line 25: | Line 25: | ||
| image1=SonicCDv002 MCD Comparison TimeAttack.png | | image1=SonicCDv002 MCD Comparison TimeAttack.png | ||
| image2=SonicCD MCD Comparison TimeAttackExit.png | | image2=SonicCD MCD Comparison TimeAttackExit.png | ||
− | | game1= | + | | game1=v0.02 prototype |
| game2=Final game | | game2=Final game | ||
| desc=The Time Attack screen is a very early design compared to later prototypes and the final game, with extremely basic graphics. Only [[Palmtree Panic]] Zones 1 and 2 can be selected here, and the Round is referred to as "Salad Plain". | | desc=The Time Attack screen is a very early design compared to later prototypes and the final game, with extremely basic graphics. Only [[Palmtree Panic]] Zones 1 and 2 can be selected here, and the Round is referred to as "Salad Plain". |
Revision as of 23:54, 26 October 2019
Contents
General comparisons
v0.02 prototype |
---|
Final game |
---|
The v0.02 prototype has a Sega screen, complete with the classic jingle. This was removed from the final, likely as the Mega-CD BIOS already does the work in this regard.
Expression error: Unexpected < operator. |
v0.02 prototype |
---|
Final game |
---|
The title screen was overhauled for the final game. In the v0.02 prototype, "CD Sonic the Hedgehog" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in.
v0.02 prototype |
---|
Final game |
---|
The animated introduction has a different border, with the text "開発画面" (Kaihatsu Gamen, which literally translates to "development screen"). It also runs slower than the final game.
v0.02 prototype |
---|
Final game |
---|
The Time Attack screen is a very early design compared to later prototypes and the final game, with extremely basic graphics. Only Palmtree Panic Zones 1 and 2 can be selected here, and the Round is referred to as "Salad Plain".
The scrapped R2 is also listed on this screen. All other known versions of the game skip from R1 (Palmtree Panic) directly to R3 (Collision Chaos).
Gameplay comparisons
Graphics comparisons
Level comparisons
References
Sonic the Hedgehog CD (Mega-CD prototype; 1992-12-04), prototype version of Sonic the Hedgehog CD | |
---|---|
Main page | Comparisons | Maps | Hidden content | Technical information |