Difference between revisions of "Sonic Adventure DX: Director's Cut"
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Revision as of 14:06, 3 February 2006
Sonic Adventure DX: Director's Cut is a remake of Sonic Adventure from the Dreamcast. First released in the US, Japan, and Europe for the GameCube, it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.
Contents
Changes Between Dreamcast and GameCube Versions
- New mission mode
- Mini game collection of 12 Game Gear games (see below)
- Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
Included Game Gear Games
- Sonic the Hedgehog
- Sonic Drift
- Sonic Chaos
- Sonic Spinball
- Sonic Labyrinth
- Sonic The Hedgehog 2
- Dr. Robotnik's Mean Bean Machine
- Sonic Triple Trouble
- Sonic Drift 2
- Tails' Skypatrol
- Sonic Blast
- Tails Adventure
Production Credits
Executive Producer: Hideki Sato Producer: Yuji Naka Director: Kenjiro Morimoto Art Director: Yuji Uekawa Technical Director: Masanobu Yamamoto A‑Life System Director: Yoshihisa Hashimoto Sound Director: Jun Senoue Lead Game Designer: Kenjiro Morimoto Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono Mission Mode Game Designers: Kenjiro Morimoto, Takashi Iizuka, Yojiro Ogawa, Daisuke Mori, Eitaro Toyoda, Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto Lead Character Designer: Yuji Uekawa Character Designers: Kazuyuki Hoshino, Tomonori Dobashi, Yasutaka Maeki, Mashiro Hoshino Lead Field Artist: Hideaki Moriya Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda Lead Visual Artist: Yuji Uekawa Visual Artist:Masatoshi Yasumura Lead System Programmer: Masanobu Yamamoto Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui Graphic Engine Programmers: Yoshitaka Kawabata, Shinya Matsunami, Takaaki Saito Graphic Tool Programmer: Koji Ogino Technical Support: Tetsu Katano A‑Life System Designers: Yoshihisa Hashimoto, Sachiko Kawamura A‑Life System Artists Sachiko Kawamura, Kazuko Ito, Makoto Yonezu A‑Life System Programmers: Yoshihisa Hashimoto, Takaaki Saito GBA Minigame Designer: Kenjiro Morimoto GBA Minigame Artist: Sachiko Kawamura GBA Minigame Programmer: Takahiro Hamano Movie Arrange Designer: Michio Abe Executive Sound Coordinator: Yukifumi Makino Sound Coordinator: Kouzaki Tatsuya Lead Music Composer: Jun Senoue Surround System Programmer: Shigeharu Isoda Sound Programmers: Yoshiharu Kanai, Makoto Shinoda Minigame Collection Director: Hisatoku Yamada Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami Minigame Collection Coordinators: Yojiro Ogawa, Daisuke Mori
For production of the original Sonic Adventure, see SA's Production Credits.
Boxart
GameCube Version
Image:Sadventuredx-box-us.jpg|US Boxart Image:Sadventuredx-box-eu.jpg|EU Boxart Image:Sadventuredx-box-eu-pc.jpg|EU Player's Choice Boxart Image:Sadx jp boxart.jpg|JP Boxart Image:sadx pc gc jp.jpg|JP Player's Choice Boxart