Difference between revisions of "Underground Zone"
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The Chaos Emerald located in this level is in act 2. Towards the end, you will find a spring with a bug near it. Hop on the spring but do not turn right: go left, then roll down the ramp. If succesful, a mine cart will appear. Hop in to it and jump off at a staircase. Follow the stairs to the gem. | The Chaos Emerald located in this level is in act 2. Towards the end, you will find a spring with a bug near it. Hop on the spring but do not turn right: go left, then roll down the ramp. If succesful, a mine cart will appear. Hop in to it and jump off at a staircase. Follow the stairs to the gem. | ||
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+ | In Act 3 you must jump at the right moment off a minecart to land next to a Spring. If you miss the spring you will have to restart the level or die. | ||
Considerably less difficult on the [[Master System]] version, the [[Game Gear]] version is notorious for its steep difficulty. | Considerably less difficult on the [[Master System]] version, the [[Game Gear]] version is notorious for its steep difficulty. |
Revision as of 12:46, 14 October 2011
Underground Zone |
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First Zone, Sonic the Hedgehog 2 (8-bit) |
Number of Acts: 3 |
Level themes: underground/cave, lava/volcano |
Boss: Doodlebug Mecha |
Underground Zone is the first level in the 8-bit version of Sonic the Hedgehog 2. The level is notable for being atypical of the series' usual Tropical Island cliché, which is usually the setting of the first Zone. Underground Zone takes place in a mine, where you ride minecarts to dodge spikes and lava traps. The boss of this level is also infamous for its difficulty in the Game Gear port, as the limited playing field and varying speed of objects coming onscreen makes them difficult to dodge. You must use well-timed jumps to avoid both a meat-eating pincer and metal balls that Dr. Robotnik will toss at you.
The Chaos Emerald located in this level is in act 2. Towards the end, you will find a spring with a bug near it. Hop on the spring but do not turn right: go left, then roll down the ramp. If succesful, a mine cart will appear. Hop in to it and jump off at a staircase. Follow the stairs to the gem.
In Act 3 you must jump at the right moment off a minecart to land next to a Spring. If you miss the spring you will have to restart the level or die.
Considerably less difficult on the Master System version, the Game Gear version is notorious for its steep difficulty.
Instruction Manual Description
Hop on a runaway railcart for the ride of your life through showers of spikes and over daredevil jumps. Buzz-saw your way through to secret tunnels and hidden Monitors. Sometimes it's hard to get enough momentum for a good ground attack, but get a running start and keep trying!
Villains
Badniks
- New Motora — Similar to Moto Bug. Beetle bots that simply roll back and forth in a small area.
- Meleon — Also known as Newtron. Chameleon bots that appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.
- Taraban — Similar to Crabmeat. Crab bots that move back and forth in a small area. Every once in a bit they pause to fire flashing projectiles in either direction.
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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