Difference between revisions of "Hacks"
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* changes in movement engines or bosses | * changes in movement engines or bosses | ||
* original concepts and gameplay styles | * original concepts and gameplay styles | ||
− | Today, with the assistance of [[hex editor|hex editors]], [[disassemblies]] and specific [[Sonic Hacking Utilities]], fans have been creating more extensive modifications. | + | Today, with the assistance of [[hex editor|hex editors]], [[disassemblies]] and specific [[Sonic Hacking Utilities]], fans have been creating more extensive modifications. The majority of Sonic ROM hacks done in the Sonic scene are modifications of Sega Genesis games, since such games are smaller and relatively simple compared to the games of later consoles. Also, many ROM hackers in the Sonic scene grew up with the Genesis and its games, so they hold fond memories of these games. |
Hacks in the Sonic community are usually distributed as full ROMs today. In the past, [[IPS]] patches were used, since an IPS patch was usually much smaller than the source ROM and therefore easier to distribute in a time when dial-up was widely used. It was also believed that since an IPS patch did not contain any copyrighted code, it was not illegal to distribute one. Many old hacks can still be found as IPS patches. This format fell out of use when split [[disassembly|disassemblies]] came into use to edit game data, and when dial-up was losing popularity. The massive shifts in the ROM that can result from reassembly made IPS patches very large, and they would often contain a good volume of code anyway, thus eliminating the alleged legal advantage. Though [[saxman]]'s [[RXL Format]] was meant to eventually replace IPS, it quickly faded into obscurity along with IPS patches. | Hacks in the Sonic community are usually distributed as full ROMs today. In the past, [[IPS]] patches were used, since an IPS patch was usually much smaller than the source ROM and therefore easier to distribute in a time when dial-up was widely used. It was also believed that since an IPS patch did not contain any copyrighted code, it was not illegal to distribute one. Many old hacks can still be found as IPS patches. This format fell out of use when split [[disassembly|disassemblies]] came into use to edit game data, and when dial-up was losing popularity. The massive shifts in the ROM that can result from reassembly made IPS patches very large, and they would often contain a good volume of code anyway, thus eliminating the alleged legal advantage. Though [[saxman]]'s [[RXL Format]] was meant to eventually replace IPS, it quickly faded into obscurity along with IPS patches. |
Revision as of 13:29, 29 April 2010
Sonic hacks are Sonic games which are usually edited through the process of ROM Hacking. From the emergence of Cyan Helkaraxe's Sonic 1 Beta Hoax in 1999, the production of hacks has been a vital part of the Sonic research community. Starting with the early documents penned by Cyan and saxman, to the Nemesis guides and the Sonic Community Hacking Guide, researchers have taken their understanding of the Sonic games and turned them into original creations. While earlier hacks were simple, such as minor palette changes, a number of hacks today are very complex. Over time, as the scene learns more about the underlying code behind the Sonic the Hedgehog series, the extent of these modifications has expanded. Modifications now include:
- palette changes
- sprite changes
- major art (title screen, HUD, et al.) changes
- level art changes and original level layouts
- music and sound changes
- importation of levels from other games
- changes in movement engines or bosses
- original concepts and gameplay styles
Today, with the assistance of hex editors, disassemblies and specific Sonic Hacking Utilities, fans have been creating more extensive modifications. The majority of Sonic ROM hacks done in the Sonic scene are modifications of Sega Genesis games, since such games are smaller and relatively simple compared to the games of later consoles. Also, many ROM hackers in the Sonic scene grew up with the Genesis and its games, so they hold fond memories of these games.
Hacks in the Sonic community are usually distributed as full ROMs today. In the past, IPS patches were used, since an IPS patch was usually much smaller than the source ROM and therefore easier to distribute in a time when dial-up was widely used. It was also believed that since an IPS patch did not contain any copyrighted code, it was not illegal to distribute one. Many old hacks can still be found as IPS patches. This format fell out of use when split disassemblies came into use to edit game data, and when dial-up was losing popularity. The massive shifts in the ROM that can result from reassembly made IPS patches very large, and they would often contain a good volume of code anyway, thus eliminating the alleged legal advantage. Though saxman's RXL Format was meant to eventually replace IPS, it quickly faded into obscurity along with IPS patches.
Subcategories
This category has the following 26 subcategories, out of 26 total.
H
S
- Somari hacks
- Sonic & Knuckles Collection hacks
- Sonic & Knuckles hacks
- Sonic 3D: Flickies' Island hacks
- Sonic Advance 3 hacks
- Sonic Adventure 2 (2012) hacks
- Sonic Adventure DX (Windows, 2004) hacks
- Sonic Adventure DX: Director's Cut hacks
- Sonic Drift 2 hacks
- Sonic Generations hacks
- Sonic Heroes hacks
- Sonic the Hedgehog (16-bit) hacks
- Sonic the Hedgehog 2 (16-bit) hacks
- Sonic the Hedgehog 2 (8-bit) hacks
- Sonic the Hedgehog 2 (Simon Wai prototype) hacks
- Sonic the Hedgehog 3 & Knuckles hacks
- Sonic the Hedgehog 3 hacks
- Sonic the Hedgehog CD hacks
- Sonic Triple Trouble hacks
Pages in category "Hacks"
The following 2 pages are in this category, out of 2 total.