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Sonic the Hedgehog 3C (prototype 0517)/Comparisons/Launch Base Zone

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Act 1

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Sonic 3C 0517
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Sonic 3 & Knuckles final

As soon as Knuckles defeats one of the Twin Hammers, the normal Act 1 theme resumes while the other Twin Hammer is still alive. If the player is Super/Hyper Knuckles, defeating one of the Twin Hammers will cause them to revert to normal and play the regular Act 1 music, as if both were defeated.

Act 2

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Sonic 3C 0517
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Sonic 3 & Knuckles final

In Act 2, the part between the Ball Shooter and the Beam Rocket is not timed. The timer freezes upon entering the cutscene by stepping into the Egg Mobile; it starts up again when the player lands on the ship. This behavior is exhibited by Sonic 3 & Knuckles, but not by Sonic 3 alone (the timer counts during the cutscene).

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Sonic 3C 0517
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Sonic 3 & Knuckles final

Knuckles does not fight the Big Arm at the end of Act 2, and the boss music does not stop playing when the Capsule appears.

References


Sonic the Hedgehog 3C (prototype 0517), prototype version of Sonic the Hedgehog 3
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Part of Sonic the Hedgehog 3 development