- Back to: Sonic the Hedgehog 2 (CENSOR prototype).
General comparisons
This different title screen continues to be used from previous prototypes, only with the addition of the menu, however there is no options screen to select.. There is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog.
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Sonic the Hedgehog (REV01)
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The level select screen is similar to earlier prototypes, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). Hidden Palace Zone is listed, but is not selectable.
Gameplay differences
Holding , or during the title card causes Sonic and Tails to start in mid-air.
The infamous "spike behavior" is still present in the CENSOR prototype.
The camera follows Sonic when he dies, instead of being locked. This persists in Betas 4 and 5.
The camera locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.
Spin Dashing on a collapsing platform will not cause Sonic and Tails to fall until is let go.
There is an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.
Whenever a capsule appears on-screen, the camera locks earlier, leading to them appearing off-centre in a number of zones.
Level comparisons
References