Sonic the Hedgehog 2 (8-bit)/Comparisons/Under Ground Zone
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Act 1
Master System version |
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Game Gear version |
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In UGZ1, the room on the bottom left hand side has been made smaller so the player can still see the left hand wall despite the Game Gear locking the camera further to the right than the Master System.
Map
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Master System version |
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Game Gear version |
Act 2
Master System version |
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Game Gear version |
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In UGZ2, this spring has been removed in the Game Gear version, possibly to make that section a little less frustrating for a new player.
Master System version |
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Game Gear version |
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The Chaos Emerald has been shifted to the right so it is still in the centre of the screen if the player scrolls the camera as far right as it can go.
Map
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Master System version |
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Game Gear version |
Act 3
Master System version |
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Game Gear version |
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In the Game Gear version, all of the bosses are made harder by the smaller screen resolution. Pit Master is the most famous example - with less of the playfield visible, it is much harder to avoid the silver balls as they bounce down the slope, and to make matters worse, some of these balls have randomised bounce patterns, including going higher. This is exacerbated when using a real Game Gear, as the screen doesn't lend itself well to fast moving objects.
On the Game Gear, the heads-up display is removed when fighting a boss.
Map
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Master System version |
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Game Gear version |
References
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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Books:
<div class="bobscreen" style="width:80px; height:Expression error: Unexpected < operator.px; display:inline-block; text-align:center; overflow:hidden;"> Sega's Official Player's Guide </div> |