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Sonic the Hedgehog 2 (8-bit)/Comparisons/Under Ground Zone

From Sonic Retro

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Act 1

Sonic2 SMS Comparison UGZ1.png
Master System version
Sonic2 GG Comparison UGZ1.png
Game Gear version

In UGZ1, the room on the bottom left hand side has been made smaller so the player can still see the left hand wall despite the Game Gear locking the camera further to the right than the Master System.

Map

100%
Master System version
100%
Game Gear version


Act 2

Sonic2 SMS CompareSpring UGZ2.png
Master System version
Sonic2 GG CompareSpring UGZ2.png
Game Gear version

In UGZ2, this spring has been removed in the Game Gear version, possibly to make that section a little less frustrating for a new player.

Sonic2 SMS CompareEmerald UGZ2.png
Master System version
Sonic2 GG CompareEmerald UGZ2.png
Game Gear version

The Chaos Emerald has been shifted to the right so it is still in the centre of the screen if the player scrolls the camera as far right as it can go.

Map

100%
Master System version
100%
Game Gear version


Act 3

DoodlebugMecha.png
Master System version
UGZbossGG.png
Game Gear version

In the Game Gear version, all of the bosses are made harder by the smaller screen resolution. Pit Master is the most famous example - with less of the playfield visible, it is much harder to avoid the silver balls as they bounce down the slope, and to make matters worse, some of these balls have randomised bounce patterns, including going higher. This is exacerbated when using a real Game Gear, as the screen doesn't lend itself well to fast moving objects.

On the Game Gear, the heads-up display is removed when fighting a boss.

Map

100%
Master System version
100%
Game Gear version


References


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