Difference between revisions of "Wall Running"
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− | [[Wall Running]] is a technique [[Sonic]] | + | [[Wall Running]] is a technique [[Sonic]] characters use to get to places they can't reach otherwise. They must be at full speed to do it though, and usually can't hold it for long. |
− | Sonic first | + | Sonic, [[Tails]] and [[Knuckles]] in technical terms have had this move all the way since the [[Mega Drive]] titles, being able to run up straight inclines, and even ''upside-down'' at top speed. |
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+ | Sonic first real-world use of the move was in ''[[Sonic Adventure]]'' to run down a building, but since then has used it numerous times. | ||
In ''[[Sonic Unleashed]]'', he uses this technique to run on waterfalls, along caverns and up skyscrapers. The ''[[Sonic Boost]]'' helps him stay at top speed to keep running on the wall, and even allows him to change direction. | In ''[[Sonic Unleashed]]'', he uses this technique to run on waterfalls, along caverns and up skyscrapers. The ''[[Sonic Boost]]'' helps him stay at top speed to keep running on the wall, and even allows him to change direction. | ||
[[Category:Moves]] | [[Category:Moves]] |
Revision as of 15:41, 12 July 2010
Wall Running is a technique Sonic characters use to get to places they can't reach otherwise. They must be at full speed to do it though, and usually can't hold it for long.
Sonic, Tails and Knuckles in technical terms have had this move all the way since the Mega Drive titles, being able to run up straight inclines, and even upside-down at top speed.
Sonic first real-world use of the move was in Sonic Adventure to run down a building, but since then has used it numerous times.
In Sonic Unleashed, he uses this technique to run on waterfalls, along caverns and up skyscrapers. The Sonic Boost helps him stay at top speed to keep running on the wall, and even allows him to change direction.