Actions

Difference between revisions of "Tribeam's Realtime Palette Editor"

From Sonic Retro

(Created page with "right|frame|The Palette Editor, editing [[Angel Island Zone's palette in ''Sonic 3'']]'''Tribeam<nowiki>'</nowiki>s Realtime Pa...")
 
m (Reverted edits by Catman33 (talk) to last revision by Selbi)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:Tribeam's Realtime Palette Editor.png|right|frame|The Palette Editor, editing [[Angel Island Zone]]'s palette in ''[[Sonic 3]]'']]'''Tribeam<nowiki>'</nowiki>s Realtime Palette Editor''', as the name itself suggests, is a realtime palette editor, programmed by [[User:Tribeam|Tribeam]]. Opposed to many other Palette Editors out there, it edits palettes while playing the game, giving the chance to immediately see the changes. It is a [[wikipedia:Lua (programming language)|LUA]] script that runs in [[sega:Gens Rerecording|Gens Rerecording]] 11a (or better).
+
[[Category:Programs]][[File:Tribeam's Realtime Palette Editor.png|right|frame|The Palette Editor, editing [[Angel Island Zone]]'s palette in ''[[Sonic 3]]'']]'''Tribeam<nowiki>'</nowiki>s Realtime Palette Editor''', as the name itself suggests, is a realtime palette editor, programmed by [[User:Tribeam|Tribeam]]. Opposed to many other Palette Editors out there, it edits palettes while playing the game, giving the chance to immediately see the changes. It is a [[wikipedia:Lua (programming language)|LUA]] script that runs in [[sega:Gens Rerecording|Gens Rerecording]] 11a (or better).
 
==Features==
 
==Features==
 
*Edit the main and underwater palettes during gameplay
 
*Edit the main and underwater palettes during gameplay
Line 5: Line 5:
 
*Load a set of palette colors and place the line of colors anywhere on the main or water palettes from Hard Drive
 
*Load a set of palette colors and place the line of colors anywhere on the main or water palettes from Hard Drive
 
*Water Palette Creator (takes the main palette and applies a tint of your choice to it)
 
*Water Palette Creator (takes the main palette and applies a tint of your choice to it)
 +
*Gradient Builder
 
*Lock Palette
 
*Lock Palette
 
*Game Selector Window (this pops up when the script cannot determine what game it's suppose to read from, mainly for [[:Category:Hacks|hacks]])
 
*Game Selector Window (this pops up when the script cannot determine what game it's suppose to read from, mainly for [[:Category:Hacks|hacks]])
 +
 
==Supported Games==
 
==Supported Games==
 
*''[[Sonic 1]]''
 
*''[[Sonic 1]]''

Latest revision as of 00:41, 31 December 2012

The Palette Editor, editing Angel Island Zone's palette in Sonic 3
Tribeam's Realtime Palette Editor, as the name itself suggests, is a realtime palette editor, programmed by Tribeam. Opposed to many other Palette Editors out there, it edits palettes while playing the game, giving the chance to immediately see the changes. It is a LUA script that runs in Gens Rerecording 11a (or better).

Features

  • Edit the main and underwater palettes during gameplay
  • Save a set of palette colors to Hard Drive
  • Load a set of palette colors and place the line of colors anywhere on the main or water palettes from Hard Drive
  • Water Palette Creator (takes the main palette and applies a tint of your choice to it)
  • Gradient Builder
  • Lock Palette
  • Game Selector Window (this pops up when the script cannot determine what game it's suppose to read from, mainly for hacks)

Supported Games

Download.svg Download Tribeam's Realtime Palette Editor
File: Tribeam's Realtime Palette Editor v1.1.zip (13 kB) (info)
Current version: 1.1