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Sunset Hill

From Sonic Retro

Revision as of 13:53, 28 November 2009 by Aquaslash (talk | contribs) (moved Sunset Hill Zone to Sunset Hill: None of the Advance 3 levels tack on the "Zone" suffix in game.)
Sunset Hill.png
Sunset Hill
Second Zone, Sonic Advance 3
Number of Acts: 3
Boss: Sunset Hill Zone Boss
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The second stage of Sonic Advance 3, based on the first level of Sonic 1, Green Hill Zone with a dusk type setting, complete with palm trees and checkered soil. Even the palm trees are checkered! It also has Green Hill's music in a remix form.

Unique gimmicks here include waterslides, tall segmented springs that recoil the player a short horizontal distance, and vertical poles which the player can slide down and jump off of to either side using the jump button and the D-pad. There are also large, slow-moving floating platforms that can either assist you in navigating the stage or crush you, resulting in instant death.

This zone ends with a boss fight against Gemerl. If the zone's third act is completed with Sonic in the lead (although at this point, the only other combination could be Tails-Sonic), Knuckles will be unlocked for the main game and time attack modes. The boss of Sunset Hill Zone is large Eggman mech/Gemerl wheel, which rolls around a circular arena and is vunerable only in a small section (Eggman's cockpit). A switch on the ground temporarily activates a floating platform that both offers protection from the boss and allows you to damage it on the ceiling. This boss takes 8 hits to defeat on Normal Mode, and 6 hits on Easy Mode. As the boss accumulates damage, it will roll faster and faster, making it more difficult to avoid and precisely attack. Following the defeat of this boss, the player is taken to Ocean Base Zone.

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