User contributions
For MainMemory (talk | block log | uploads | logs)
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- 11:02, 16 September 2017 (diff | hist) . . (+10) . . m SCHG How-to:Restore lost CPZ boss feature (whoops)
- 11:01, 16 September 2017 (diff | hist) . . (-41) . . SCHG How-to:Restore lost CPZ boss feature (fixing grammar and formatting)
- 10:34, 15 September 2017 (diff | hist) . . (+17) . . SCHG How-to:Fix the EHZ Deformation bug (fixing grammar and formatting)
- 11:40, 14 September 2017 (diff | hist) . . (-194) . . m SCHG How-to:Add Spin Dash to Sonic 1/Part 3 (This is not how you write an addendum, and Project Two-Eight still uses ASM68K.)
- 11:40, 14 September 2017 (diff | hist) . . (-87) . . m SCHG How-to:Add Spin Dash to Sonic 1/Part 2 (Undo revision 234377 by Shadow05 (talk) This is not how you write an addendum, and Project Two-Eight still uses ASM68K.)
- 17:09, 27 August 2017 (diff | hist) . . (-190) . . m Disassemblies (→Revision 01)
- 16:56, 7 July 2017 (diff | hist) . . (-42) . . Blue Sphere (replaced mirror with working one)
- 12:04, 3 July 2017 (diff | hist) . . (+99) . . m SADXLVL (marking program as obsoleted by SADXLVL2 from SA Tools)
- 12:03, 3 July 2017 (diff | hist) . . (+96) . . m SADXMDL (marking program as obsoleted by SAMDL from SA Tools)
- 13:20, 25 June 2017 (diff | hist) . . (+191) . . SCHG:Sonic Adventure DX: PC/CHRMODELS.DLL (added info about how to get the module handle)
- 13:11, 25 June 2017 (diff | hist) . . (+59,338) . . SCHG:Sonic Adventure DX: PC/CHRMODELS.DLL (No descriptions yet, but here's the rest of the data)
- 13:25, 24 June 2017 (diff | hist) . . (+1,393) . . m SCHG:Sonic Adventure DX: PC/CHRMODELS.DLL (→___SONIC_OBJECTS: adding labels)
- 10:57, 4 May 2017 (diff | hist) . . (+24) . . m User talk:Zolton1956
- 16:02, 15 April 2017 (diff | hist) . . (0) . . m SADX Mod Loader
- 19:08, 31 March 2017 (diff | hist) . . (+34) . . m HeroesTweaker (fixed)
- 12:37, 27 March 2017 (diff | hist) . . (-46) . . m Genocide City Zone (replacing web archive link with actual website link)
- 11:13, 17 March 2017 (diff | hist) . . (+26) . . m SCHG How-to:Import Levels Into Sonic Adventure DX: PC Using SADXLVL2 (→Step 1: Setting up your game folder for editing)
- 13:59, 23 January 2017 (diff | hist) . . (+3) . . m SCHG:Sonic Adventure DX: PC/EXE Editing (→Locations)
- 13:59, 23 January 2017 (diff | hist) . . (+38) . . SCHG:Sonic Adventure DX: PC/EXE Editing (→Locations: adding tikal and eggman)
- 13:47, 23 January 2017 (diff | hist) . . (+443) . . SCHG:Sonic Adventure DX: PC/EXE Editing (→Offsets: adding Eggman and Tikal)
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