Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Quartz Quadrant"
From Sonic Retro
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− | | desc=The boss itself is functional, but unpolished. The spikes on the left have a simpler design and in the good future, the conveyor belt animates in reverse | + | | desc=The boss itself is functional, but unpolished. The spikes on the left have a simpler design and in the good future, the conveyor belt animates in reverse. |
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{{Comparison | {{Comparison | ||
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Revision as of 14:36, 23 April 2018
Quartz Quadrant can only be accessed through the level select screen, and is in a noticeably less polished state than previous levels. There are no rings.
Contents
Act 1
510 prototype |
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Final game |
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Many objects in Quartz Quardrant have palette issues, including this rock and this platform, which are seen as soon as you enter act 1.
510 prototype |
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Final game |
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In the good future version of the zone, Sonic appears on a monitor in the background to complement Eggman's appearance in the bad future version. It was removed from the final game for unknown reasons.
510 prototype |
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Final game |
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Common to Quartz Quadrant are these swinging platforms with conveyor belts on them. No such object exists in the final game.
510 prototype |
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Final game |
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Different graphics are used for bridges.
510 prototype |
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Final game |
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You can't enter these tubes in the 510 prototype.
510 prototype |
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Final game |
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The giant ring is too high to reach, and the signpost is overlaying the foreground.
510 prototype |
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Final game |
510 prototype |
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Final game |
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Final game |
510 prototype |
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Final game |
Act 2
510 prototype |
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Final game |
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These rocky pillars don't exist in the final game, and cannot be broken.
510 prototype |
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Final game |
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Final game |
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Final game |
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Final game |
Act 3
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Final game |
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Act 3 takes some negotiating because there aren't enough objects in the level. The only way to get up here is to use a cleverly timed peel while standing on the conveyor belt to the left.
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Final game |
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There's no point in trying in the bad future - the conveyors are too low.
510 prototype |
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Final game |
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A selection of monitors, possibly to test the boss.
510 prototype |
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Final game |
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The boss itself is functional, but unpolished. The spikes on the left have a simpler design and in the good future, the conveyor belt animates in reverse.
510 prototype |
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Final game |
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The capsule has palette problems, as does every capsule seen in subsequent zones.
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Final game |
510 prototype |
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Final game |
Graphics
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Final game |
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The flowers in the 510 prototype are unique to each zone. However, starting from Quartz Quadrant, the flowers use the wrong palettes.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |