Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-07-12)/Comparisons/Special Stage"
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Special Stages in the 712 prototype are much like the final game, but with more hazards. Sonic's tendency to come to a complete stop also makes them more difficult to deal with than the final game. | Special Stages in the 712 prototype are much like the final game, but with more hazards. Sonic's tendency to come to a complete stop also makes them more difficult to deal with than the final game. | ||
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{{Comparison | {{Comparison | ||
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==Special Stage 3== | ==Special Stage 3== | ||
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==Special Stage 4== | ==Special Stage 4== | ||
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==Special Stage 6== | ==Special Stage 6== | ||
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==Special Stage 7== | ==Special Stage 7== | ||
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Latest revision as of 14:42, 25 February 2023
Special Stages in the 712 prototype are much like the final game, but with more hazards. Sonic's tendency to come to a complete stop also makes them more difficult to deal with than the final game.
Contents
General comparisons
v0.70 prototype |
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Final game |
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The first special stage appears as part of the game's rolling demo, however rather than being computer controlled, it is fully playable.
v0.70 prototype |
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Final game |
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The most noticeable difference is that in this prototype, a UFO is not registered as destroyed until it has finished exploding. This means there is a brief period after the final UFO is downed where Sonic continues to run around the stage.
v0.70 prototype |
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Final game |
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When all UFOs are destroyed, the Time Stone doesn't wait until the camera finishes turning around Sonic and drops as the camera starts turning. It also doesn't make a sound.
Special Stage 1
712 prototype |
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Final game |
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Sonic usually starts the special stage from the top right-hand corner, meaning in the first stage, he has to negotiate some grass. There is no introductory animation, he just starts running.
712 prototype |
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Final game |
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Special Stage 2
712 prototype |
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Final game |
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Like the v0.51 prototype, oil litters most of the special stages, but it has no affect on Sonic at all. Due to the way the special stages work in Sonic CD (i.e. to have any chance of winning, you will spend most of your time jumping and therefore not be on the ground), you're unlikely to collide with them in the earlier rounds.
712 prototype |
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Final game |
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Special Stage 3
712 prototype |
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Final game |
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Special Stage 4
712 prototype |
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Final game |
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Special Stage 5
712 prototype |
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Final game |
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Special stages in Sonic CD lack any sort of support for diagonal walls. The 712 prototype's solution to this problem is to go overboard with bumpers - the final game draws less attention to the problem by giving stages more land.
712 prototype |
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Final game |
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Special Stage 6
712 prototype |
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Final game |
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Special Stage 7
712 prototype |
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Final game |
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References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-07-12), prototype version of Sonic the Hedgehog CD | |
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