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Special Stages in the 712 prototype are much like the final game, but with more hazards. Sonic's tendency to come to a complete stop also makes them more difficult to deal with than the final game.
 
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==Special Stage 3==
 
==Special Stage 3==
 
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==Special Stage 4==
 
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==Special Stage 6==
 
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==Special Stage 7==
 
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Latest revision as of 14:42, 25 February 2023

Back to: Sonic the Hedgehog CD (Mega-CD prototype; 1993-07-12)/Comparisons.

Special Stages in the 712 prototype are much like the final game, but with more hazards. Sonic's tendency to come to a complete stop also makes them more difficult to deal with than the final game.

General comparisons

Notavailable.svg
v0.70 prototype
Notavailable.svg
Final game

The first special stage appears as part of the game's rolling demo, however rather than being computer controlled, it is fully playable.

Notavailable.svg
v0.70 prototype
Notavailable.svg
Final game

The most noticeable difference is that in this prototype, a UFO is not registered as destroyed until it has finished exploding. This means there is a brief period after the final UFO is downed where Sonic continues to run around the stage.

Notavailable.svg
v0.70 prototype
Notavailable.svg
Final game

When all UFOs are destroyed, the Time Stone doesn't wait until the camera finishes turning around Sonic and drops as the camera starts turning. It also doesn't make a sound.

Special Stage 1

SonicCD712 MCD Comparison SpecialStage1TitleCard.png
712 prototype
SonicCD MCD Comparison SpecialStage1TitleCard.png
Final game

Sonic usually starts the special stage from the top right-hand corner, meaning in the first stage, he has to negotiate some grass. There is no introductory animation, he just starts running.

Sonic CD 712 Special Stage 1.png
712 prototype
SCDSS1.png
Final game


Special Stage 2

SonicCD712 MCD Comparison SpecialStage2Oil.png
712 prototype
Notavailable.svg
Final game

Like the v0.51 prototype, oil litters most of the special stages, but it has no affect on Sonic at all. Due to the way the special stages work in Sonic CD (i.e. to have any chance of winning, you will spend most of your time jumping and therefore not be on the ground), you're unlikely to collide with them in the earlier rounds.

Sonic CD 712 Special Stage 2.png
712 prototype
SCDSS2.png
Final game


Special Stage 3

Sonic CD 712 Special Stage 3.png
712 prototype
SCDSS3.png
Final game


Special Stage 4

Sonic CD 712 Special Stage 4.png
712 prototype
SCDSS4.png
Final game


Special Stage 5

SonicCD712 MCD Comparison SpecialStage5Bumpers.png
712 prototype
Notavailable.svg
Final game

Special stages in Sonic CD lack any sort of support for diagonal walls. The 712 prototype's solution to this problem is to go overboard with bumpers - the final game draws less attention to the problem by giving stages more land.

Sonic CD 712 Special Stage 5.png
712 prototype
SCDSS5.png
Final game


Special Stage 6

Sonic CD 712 Special Stage 6.png
712 prototype
SCDSS6.png
Final game


Special Stage 7

Sonic CD 712 Special Stage 7.png
712 prototype
SCDSS7.png
Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-07-12), prototype version of Sonic the Hedgehog CD
SonicCD MCD JP Title.png

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Part of Sonic the Hedgehog CD development