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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Quartz Quadrant"

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(Created page with "{{back|Sonic the Hedgehog CD (prototype 510)/Comparisons}} Quartz Quadrant can only be accessed through the level select screen, and is in a noticeably less polished stat...")
 
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==Act 1==
 
==Act 1==
 
{{Comparison
 
{{Comparison
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| image1=SonicCD510 MCD Comparison QQ Act1PresentStart.png
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| image2=SonicCD MCD Comparison QQ Act1PresentStart.png
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
 
| desc=Many objects in Quartz Quardrant have palette issues, including this rock and this platform, which are seen as soon as you enter act 1.
 
| desc=Many objects in Quartz Quardrant have palette issues, including this rock and this platform, which are seen as soon as you enter act 1.
}}
 
{{Comparison
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=510 prototype
 
| game2=Final game
 
| desc=Touch that spring, incidentally, and you'll be sent off-screen, with the game taking several seconds to catch up.
 
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 04:37, 22 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Quartz Quadrant can only be accessed through the level select screen, and is in a noticeably less polished state than previous levels. There are no rings.

Act 1

SonicCD510 MCD Comparison QQ Act1PresentStart.png
510 prototype
SonicCD MCD Comparison QQ Act1PresentStart.png
Final game

Many objects in Quartz Quardrant have palette issues, including this rock and this platform, which are seen as soon as you enter act 1.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

Common to Quartz Quadrant are these swinging platforms with conveyor belts on them. No such object exists in the final game.

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510 prototype
Notavailable.svg
Final game

You can't enter these tubes in the 510 prototype.

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510 prototype
Notavailable.svg
Final game

The giant ring is too high to reach, and the signpost is overlaying the foreground.

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Final game


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Final game


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Final game


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Final game


Act 2

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510 prototype
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Final game

These rocky pillars don't exist in the final game, and cannot be broken.

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Final game


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Final game


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Final game


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Final game


Act 3

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510 prototype
Notavailable.svg
Final game

Act 3 takes some negotiating because there aren't enough objects in the level. The only way to get up here is to use a cleverly timed peel out.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

A selection of monitors, possibly to test the boss.

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510 prototype
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Final game


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510 prototype
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Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

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Part of Sonic the Hedgehog CD development