Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Carnival Night Zone"
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Revision as of 15:55, 17 November 2019
Contents
Act 1
Prototype |
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Final game |
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The final section of Knuckles' route is different, containing more spikes and jelly platforms.
Prototype |
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Final game |
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Bowling Spin is fought out in the open with no walls on either side.
Prototype |
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Final game |
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The transition to Act 2 does not work.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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Act 2, when accessed from the level select, starts the player in the tunnel leading to the Act 1 boss arena rather than at the bottom of it.
Prototype |
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Final game |
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The underwater palette is the same as Launch Base Zone. Also, Sonic and Tails do not have a dedicated underwater palette.
Prototype |
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Final game |
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Knuckles does not appear to turn off the lights. In fact, the lights never turn off.
Prototype |
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Final game |
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The water level also never changes, so the following section is completely dry.
Prototype |
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Final game |
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Knuckles also does not appear just before the boss to send Sonic and Tails back upwards.
Prototype |
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Final game |
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By flying upwards with Tails it is possible to reach and fight the Graviton Mobile.
Prototype |
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Final game |
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There is no capsule and the transition to IceCap Zone does not work.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |