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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Carnival Night Zone"

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Revision as of 15:55, 17 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Notavailable.svg
Prototype
S3 map CNZ1.png
Final game

The final section of Knuckles' route is different, containing more spikes and jelly platforms.

Notavailable.svg
Prototype
Cnzsubboss.png
Final game

Bowling Spin is fought out in the open with no walls on either side.

Notavailable.svg
Prototype
Notavailable.svg
Final game

The transition to Act 2 does not work.

Map

100%
Prototype
100%
Final game


Act 2

Notavailable.svg
Prototype
Sonic3 MD CNZ2 Start.png
Final game

Act 2, when accessed from the level select, starts the player in the tunnel leading to the Act 1 boss arena rather than at the bottom of it.

Sonic31993-11-03 MD CNZ2 Underwater.png
Prototype
Sonic3 MD Comparison CNZ2 Underwater.png
Final game

The underwater palette is the same as Launch Base Zone. Also, Sonic and Tails do not have a dedicated underwater palette.

Notavailable.svg
Prototype
Sonic3 MD Comparison CNZ2 KnuxLightsOut.png
Final game

Knuckles does not appear to turn off the lights. In fact, the lights never turn off.

Notavailable.svg
Prototype
Notavailable.svg
Final game

The water level also never changes, so the following section is completely dry.

Notavailable.svg
Prototype
Sonic3 MD Comparison CNZ2 KnuxTube.png
Final game

Knuckles also does not appear just before the boss to send Sonic and Tails back upwards.

Notavailable.svg
Prototype
Sonic3 MD Comparison CNZ2 FlyingUpTheTube.png
Final game

By flying upwards with Tails it is possible to reach and fight the Graviton Mobile.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There is no capsule and the transition to IceCap Zone does not work.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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