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Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Oil Ocean Zone"

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Revision as of 16:21, 15 November 2019

Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.

Act 1

Sonic2Alpha MD OOZ1 OilTiles.png
Alpha
Sonic2 MD OOZ1 OilTiles.png
Final game

Oil Ocean Zone is a bit of a building site, with some strange block placement at the beginning.

Notavailable.svg
Alpha
Z oo08.png
Final game

The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate.

Sonic2Alpha MD OOZ1 Balls.png
Alpha
Notavailable.svg
Final game

The small, rolling checkered balls, activated by switches are still abundant.

Sonic2Alpha MD OOZ1 SuperSonicFlame.png
Alpha
Notavailable.svg
Final game

The green flames can hurt Super Sonic, causing him to drop all his rings.

Sonic2Alpha MD OOZ1 Slides.png
Alpha
Notavailable.svg
Final game

Oil slides have no effect.

Notavailable.svg
Alpha
Notavailable.svg
Final game

Loads of objects are misaligned. There are lifts inside scenery and switches floating in mid-air.

Sonic2Alpha MD OOZ1 End.png
Alpha
Sonic2 MD OOZ1 End.png
Final game

The screen locks at the end of the Act but there is no Signpost

100%
Alpha
100%
Final game


Act 2

Sonic2Alpha MD OOZ2 MissingLift.png
Alpha
Notavailable.svg
Final game

The lift is missing at the start of Act 2, so it can only be navigated with edit mode.

Sonic2Alpha MD OOZ2 SuperSonicPurpleSpikes.png
Alpha
Notavailable.svg
Final game

The giant purple moving spikes can hurt Super Sonic in this build.

Sonic2Alpha MD OOZ2 End.png
Alpha
Notavailable.svg
Final game

The screen locks for a boss fight, but none appear.

100%
Alpha
100%
Final game


References


Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development