Actions

Sonic the Hedgehog 2 (alpha)/Comparisons/Oil Ocean Zone

From Sonic Retro

Revision as of 13:38, 13 November 2019 by Black Squirrel (talk | contribs) (Act 1)
Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.

Act 1

Notavailable.svg
Alpha
Notavailable.svg
Final game

Oil Ocean Zone is a bit of a building site, with some strange block placement at the beginning.

Notavailable.svg
Alpha
Z oo08.png
Final game

The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate.

Notavailable.svg
Alpha
Notavailable.svg
Final game

The small, rolling checkered balls, activated by switches are still abundant.

Notavailable.svg
Alpha
Notavailable.svg
Final game

The green flames can hurt Super Sonic, causing him to drop all his rings.

Notavailable.svg
Alpha
Notavailable.svg
Final game

Oil slides have no effect.

Notavailable.svg
Alpha
Notavailable.svg
Final game

Loads of objects are misaligned. There are lifts inside scenery and switches floating in mid-air.

Notavailable.svg
Alpha
Notavailable.svg
Final game

The screen locks at the end of the Act but there is no Signpost

100%
Alpha
100%
Final game


Act 2

Notavailable.svg
Alpha
Notavailable.svg
Final game

The lift is missing at the start of Act 2, so it can only be navigated with edit mode.

Notavailable.svg
Alpha
Notavailable.svg
Final game

The giant purple moving spikes can hurt Super Sonic in this build.

Notavailable.svg
Alpha
Notavailable.svg
Final game

The screen locks for a boss fight, but none appear.

100%
Alpha
100%
Final game


References


Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development