Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Oil Ocean Zone"
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==Act 2== | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
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+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=The lift is missing at the start of Act 2, so it can only be navigated with [[edit mode]]. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=The giant purple moving spikes can hurt [[Super Sonic]] in this build. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg |
Revision as of 16:29, 12 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Act 1
Alpha |
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Final game |
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Oil Ocean Zone is a bit of a building site, with some strange block placement at the beginning.
Alpha |
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Final game |
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The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate.
Alpha |
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Final game |
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The small, rolling checkered balls, activated by switches are still abundant.
Alpha |
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Final game |
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The green flames can hurt Super Sonic, causing him to drop all his rings.
Alpha |
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Final game |
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Oil slides have no effect.
Alpha |
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Final game |
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Loads of objects are misaligned. There are lifts inside scenery and switches floating in mid-air.
Alpha |
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Final game |
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The screen locks at the end of the Act but there is no Signpost
Alpha |
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Final game |
Act 2
Alpha |
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Final game |
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The lift is missing at the start of Act 2, so it can only be navigated with edit mode.
Alpha |
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Final game |
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The giant purple moving spikes can hurt Super Sonic in this build.
Alpha |
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Final game |
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The screen locks for a boss fight, but none appear.
Alpha |
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Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |