Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Oil Ocean Zone"
From Sonic Retro
(→Act 1) |
|||
Line 10: | Line 10: | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | | + | | sprite2=Sonic2 MD Map OOZ BG.png |
+ | | sprite2w=768 | ||
+ | | sprite2h=512 | ||
| game1=Alpha | | game1=Alpha | ||
| game2=Final game | | game2=Final game | ||
+ | | vertical=yes | ||
| desc=The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate. | | desc=The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate. | ||
}} | }} |
Latest revision as of 16:29, 15 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Act 1
Alpha |
---|
Final game |
---|
Oil Ocean Zone is a bit of a building site, with some strange block placement at the beginning.
Alpha |
---|
Final game |
The background resembles the Simon Wai prototype, sucking up oil while the sun does not animate.
Alpha |
---|
Final game |
---|
The small, rolling checkered balls, activated by switches are still abundant.
Alpha |
---|
Final game |
---|
The green flames can hurt Super Sonic, causing him to drop all his rings.
Alpha |
---|
Final game |
---|
Oil slides have no effect.
Alpha |
---|
Final game |
---|
Loads of objects are misaligned. There are lifts inside scenery and switches floating in mid-air.
Alpha |
---|
Final game |
---|
The screen locks at the end of the Act but there is no Signpost
Alpha |
---|
Final game |
Act 2
Alpha |
---|
Final game |
---|
The lift is missing at the start of Act 2, so it can only be navigated with edit mode.
Alpha |
---|
Final game |
---|
The giant purple moving spikes can hurt Super Sonic in this build.
Alpha |
---|
Final game |
---|
The screen locks for a boss fight, but none appear.
Alpha |
---|
Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |