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Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone

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Casino Night Zone is still a work-in-progress and isn't ready for normal play yet, but more work has been done on it since the Simon Wai prototype. All Rings and objects are still missing.

Act 1

Sonic2SW Comparison CNZ Act1Start.png
Simon Wai
Sonic2Alpha MD Comparison CNZ Act1Start.png
Alpha
Sonic2 Comparison CNZ Act1Start.png
Final game

Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits.

Sonic2SimonWai MD Comparison CNZ Background.png
Simon Wai
Sonic2Alpha MD Comparison CNZ Background.png
Alpha

The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.

Sonic2SW Comparison CNZ Act1Holes.png
Simon Wai
Sonic2Alpha MD Comparison CNZ Act1Holes.png
Alpha
Sonic2 Comparison CNZ Act1Holes.png
Final game

This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it.

Sonic2Alpha MD Comparison CNZ Act1Conveyors.png
Alpha
Sonic2 MD Comparison CNZ Act1Conveyors.png
Final game

Conveyor belts still don't work.

Sonic2Alpha MD Comparison CNZ Act1Slingshot.png
Alpha
Sonic2 MD Comparison CNZ Act1Slingshot.png
Final game

...and neither do slingshots.

100%
Alpha
100%
Final game


Act 2

Notavailable.svg
Alpha
Notavailable.svg
Final game

Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.

100%
Alpha
100%
Final game


References


Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development