Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"
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{{Comparison | {{Comparison |
Revision as of 14:14, 13 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Casino Night Zone is still a work-in-progress and isn't ready for normal play yet, but more work has been done on it since the Simon Wai prototype. All Rings and objects are still missing.
Act 1
Simon Wai |
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Alpha |
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Final game |
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Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits.
Simon Wai |
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Alpha |
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The background has been changed from the Simon Wai prototype. It's more detailed now, though it would still be replaced before the final release.
Simon Wai |
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Alpha |
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Final game |
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This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it.
Alpha |
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Final game |
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Conveyor belts still don't work.
Alpha |
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Final game |
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...and neither do slingshots.
Alpha |
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Final game |
Act 2
Alpha |
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Final game |
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Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.
Alpha |
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Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |