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Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"

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(Act 1)
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==Act 1==
 
==Act 1==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic2SW Comparison CNZ Act1Start.png
| image2=Sonic2 Comparison CNZ Act1Start.png
+
| image2=Sonic2Alpha MD Comparison CNZ Act1Start.png
| game1=Alpha
+
| image3=Sonic2 Comparison CNZ Act1Start.png
| game2=Final game
+
| game1=Simon Wai
| desc=Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".
+
| game2=Alpha
 +
| game3=Final game
 +
| desc=Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic2SimonWai MD Comparison CNZ Background.png
| image2=Notavailable.svg
+
| image2=Sonic2Alpha MD Comparison CNZ Background.png
 
| game1=Alpha
 
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
 
| desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
 +
}}
 +
{{Comparison
 +
| image1=Sonic2SW Comparison CNZ Act1Holes.png
 +
| image2=Sonic2Alpha MD Comparison CNZ Act1Holes.png
 +
| image3=Sonic2 Comparison CNZ Act1Holes.png
 +
| game1=Simon Wai
 +
| game2=Alpha
 +
| game3=Final game
 +
| desc=This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Alpha
 
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
| desc=... and neither to slingshots.
+
| desc=...and neither do slingshots.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 14:02, 13 November 2019

Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.

Act 1

Sonic2SW Comparison CNZ Act1Start.png
Simon Wai
Sonic2Alpha MD Comparison CNZ Act1Start.png
Alpha
Sonic2 Comparison CNZ Act1Start.png
Final game

Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits.

Sonic2SimonWai MD Comparison CNZ Background.png
Alpha
Sonic2Alpha MD Comparison CNZ Background.png
Final game

The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.

Sonic2SW Comparison CNZ Act1Holes.png
Simon Wai
Sonic2Alpha MD Comparison CNZ Act1Holes.png
Alpha
Sonic2 Comparison CNZ Act1Holes.png
Final game

This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it.

Notavailable.svg
Alpha
Notavailable.svg
Final game

Conveyor belts still don't work.

Notavailable.svg
Alpha
Notavailable.svg
Final game

...and neither do slingshots.

100%
Alpha
100%
Final game


Act 2

Notavailable.svg
Alpha
Notavailable.svg
Final game

Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.

100%
Alpha
100%
Final game


References


Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development