Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"
From Sonic Retro
m (Text replacement - "==References== <references />" to "==References== <references /> {{S2AlphaOmni}}") |
(→Act 1) |
||
Line 3: | Line 3: | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=Sonic2 Comparison CNZ Act1Start.png |
| game1=Alpha | | game1=Alpha | ||
| game2=Final game | | game2=Final game |
Revision as of 13:30, 13 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Act 1
Alpha |
---|
Final game |
---|
Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".
Alpha |
---|
Final game |
---|
The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
Alpha |
---|
Final game |
---|
Conveyor belts still don't work.
Alpha |
---|
Final game |
---|
... and neither to slingshots.
Alpha |
---|
Final game |
Act 2
Alpha |
---|
Final game |
---|
Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.
Alpha |
---|
Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |