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Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Graphics"

From Sonic Retro

(Sonic)
(Sonic)
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Sonic has a different set of animations in the Nick Arcade prototype. Some are recycled from ''Sonic 1'', while others are completely new.
 
Sonic has a different set of animations in the Nick Arcade prototype. Some are recycled from ''Sonic 1'', while others are completely new.
 
{{Comparison
 
{{Comparison
| sprite1=Sonic2NA MD Sprite SonicStand.png
+
| sprite1=Sonic1 MD Sprite SonicStand.png
| sprite2=Sonic1 MD Sprite SonicStand.png
+
| sprite2=Sonic2NA MD Sprite SonicStand.png
 
| sprite3=Sonic2 MD Sprite SonicStand.png
 
| sprite3=Sonic2 MD Sprite SonicStand.png
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 +
| game3=''Sonic 2'' final
 +
| desc=Sonic has a different standing animation. When left, he taps his feet, but does not lie on the floor like in the final game.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 
| spritescale=3
 
| spritescale=3
 
| game1=''Sonic 2'' Nick Arcade prototype
 
| game1=''Sonic 2'' Nick Arcade prototype
| game2=''Sonic the Hedgehog''
+
| game2=''Sonic 2'' final
 +
| desc=The added blinking frame, which does not appear in the original ''Sonic the Hedgehog'', is different in the prototype, with Sonic's eyelids being completely white.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| image3=Notavailable.svg
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 +
| game3=''Sonic 2'' final
 +
| desc=There are minor shading differences when looking up.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| image3=Notavailable.svg
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
| desc=Sonic has a different standing animation. When left, he taps his feet, but does not lie on the floor like in the final game.
+
| desc=And more when ducking.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 17: Line 45:
 
| sprite3=Finalrun.gif
 
| sprite3=Finalrun.gif
 
| spritescale=3
 
| spritescale=3
| game1=''Sonic 2'' Nick Arcade prototype
+
| game1=''Sonic the Hedgehog''
| game2=''Sonic the Hedgehog''
+
| game2=''Sonic 2'' Nick Arcade prototype
 +
| game3=''Sonic 2'' final
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| image3=Notavailable.svg
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 +
| game3=''Sonic 2'' final
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| image3=Notavailable.svg
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
 
| desc=Early builds of ''Sonic 2'' devote 12 frames of animation for a new walk cycle - double the number seen in ''Sonic 1''. It was clearly decided the result looked a bit strange, however, as the final game reverts to a similar look to its predecessor (and in the process, drops the number of frames down to 8).  
 
| desc=Early builds of ''Sonic 2'' devote 12 frames of animation for a new walk cycle - double the number seen in ''Sonic 1''. It was clearly decided the result looked a bit strange, however, as the final game reverts to a similar look to its predecessor (and in the process, drops the number of frames down to 8).  
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| sprite1=Betaspin.gif
+
| sprite1=Sonic1 MD Sprite SonicSpin.gif
| sprite2=Sonic1 MD Sprite SonicSpin.gif
+
| sprite2=Betaspin.gif
 
| sprite3=Finalspin.gif
 
| sprite3=Finalspin.gif
 
| spritescale=3
 
| spritescale=3
| game1=''Sonic 2'' Nick Arcade prototype
+
| game1=''Sonic the Hedgehog''
| game2=''Sonic the Hedgehog''
+
| game2=''Sonic 2'' Nick Arcade prototype
 +
| game3=''Sonic 2'' final
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| image3=Notavailable.svg
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 +
| game3=''Sonic 2'' final
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| image3=Notavailable.svg
 +
| spritescale=3
 +
| game1=''Sonic the Hedgehog''
 +
| game2=''Sonic 2'' Nick Arcade prototype
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
 
| desc=The running animation is also different. Sonic's "swirling legs" are unique to early builds of ''Sonic 2'', and would not be seen again until 25 years later, when a tribute was added to ''[[Sonic Mania]]''.
 
| desc=The running animation is also different. Sonic's "swirling legs" are unique to early builds of ''Sonic 2'', and would not be seen again until 25 years later, when a tribute was added to ''[[Sonic Mania]]''.
Line 37: Line 101:
 
| image3=Notavailable.svg
 
| image3=Notavailable.svg
 
| spritescale=3
 
| spritescale=3
| game1=''Sonic 2'' Nick Arcade prototype
+
| game1=''Sonic the Hedgehog''
| game2=''Sonic the Hedgehog''
+
| game2=''Sonic 2'' Nick Arcade prototype
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
 
| desc=More frames were added to the breaking animation, in addition to the two from ''Sonic 1''. In the final game, the animation is simplified.
 
| desc=More frames were added to the breaking animation, in addition to the two from ''Sonic 1''. In the final game, the animation is simplified.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| sprite1=Comp sonledgep.png
+
| image1=Notavailable.svg
| image2=Notavailable.svg
+
| sprite2=Comp sonledgep.png
 
| sprite3=Comp smsonledgef.png
 
| sprite3=Comp smsonledgef.png
 
| spritescale=2
 
| spritescale=2
| game1=''Sonic 2'' Nick Arcade prototype
+
| game1=''Sonic the Hedgehog''
| game2=''Sonic the Hedgehog''
+
| game2=''Sonic 2'' Nick Arcade prototype
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
 
| desc=Sonic has only one ledge animation in the Nick Arcade prototype, and it's identical to the one from ''Sonic 1''.
 
| desc=Sonic has only one ledge animation in the Nick Arcade prototype, and it's identical to the one from ''Sonic 1''.
Line 57: Line 121:
 
| image3=Notavailable.svg
 
| image3=Notavailable.svg
 
| spritescale=2
 
| spritescale=2
| game1=''Sonic 2'' Nick Arcade prototype
+
| game1=''Sonic the Hedgehog''
| game2=''Sonic the Hedgehog''
+
| game2=''Sonic 2'' Nick Arcade prototype
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
 
| desc=Sonic's pushing animation is slightly different in this prototype as well.
 
| desc=Sonic's pushing animation is slightly different in this prototype as well.

Revision as of 13:18, 11 February 2021

Back to: Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons.

Sonic

Sonic has a different set of animations in the Nick Arcade prototype. Some are recycled from Sonic 1, while others are completely new.

Sonic1 MD Sprite SonicStand.png
Sonic the Hedgehog
Sonic2NA MD Sprite SonicStand.png
Sonic 2 Nick Arcade prototype
Sonic2 MD Sprite SonicStand.png
Sonic 2 final

Sonic has a different standing animation. When left, he taps his feet, but does not lie on the floor like in the final game.

Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

The added blinking frame, which does not appear in the original Sonic the Hedgehog, is different in the prototype, with Sonic's eyelids being completely white.

Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

There are minor shading differences when looking up.

Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

And more when ducking.

Betarun.gif
Sonic the Hedgehog
Sonic MD Sprite SonicRun.gif
Sonic 2 Nick Arcade prototype
Finalrun.gif
Sonic 2 final
Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final
Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

Early builds of Sonic 2 devote 12 frames of animation for a new walk cycle - double the number seen in Sonic 1. It was clearly decided the result looked a bit strange, however, as the final game reverts to a similar look to its predecessor (and in the process, drops the number of frames down to 8).

Sonic1 MD Sprite SonicSpin.gif
Sonic the Hedgehog
Betaspin.gif
Sonic 2 Nick Arcade prototype
Finalspin.gif
Sonic 2 final
Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final
Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

The running animation is also different. Sonic's "swirling legs" are unique to early builds of Sonic 2, and would not be seen again until 25 years later, when a tribute was added to Sonic Mania.

Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

More frames were added to the breaking animation, in addition to the two from Sonic 1. In the final game, the animation is simplified.

Notavailable.svg
Sonic the Hedgehog
Comp sonledgep.png
Sonic 2 Nick Arcade prototype
Comp smsonledgef.png
Sonic 2 final

Sonic has only one ledge animation in the Nick Arcade prototype, and it's identical to the one from Sonic 1.

Notavailable.svg
Sonic the Hedgehog
Notavailable.svg
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic 2 final

Sonic's pushing animation is slightly different in this prototype as well.

Tails

Tails is missing half of his animations, cruicially including his ability to fly. He usually consists of two objects, with his tails treated as a separate thing when standing, walking, running or jumping. They disappear correctly when certain animations are triggered, but as some animations have yet to be implemented, Tails appears to lose his tails for short periods.

Comp tailspinp.png
Nick Arcade prototype
Comp tailspinf.png
Final game

Tails' jumping/spinning set of sprites doesn't have the reflective white spot in early prototypes.

Comp tailsslide.png
Nick Arcade prototype
Comp tailsbrakef.png
Final game

Tails has no skidding frames, he just slides across the floor.

Comp tailsslide.png
Nick Arcade prototype
Comp tailsledgef.png
Final game

Tails also has no balancing frames.

Comp tailspushp.png
Nick Arcade prototype
Comp tailspushf.png
Final game

When pushing against an obstacle, Tails uses his walking animation.

Objects

Comp signposta.png
Nick Arcade prototype
Comp signpostf.png
Final game

Signposts are symmetrical in the Nick Arcade prototype.

Spr lamppost.gif
Nick Arcade prototype
Notavailable.svg
Final game

Debug mode allows for these futuristic checkpoints to be placed in a level. They would be replaced by star posts in the final game.

Enemies

Notavailable.svg
Nick Arcade prototype
Notavailable.svg
Final game

The Buzzer enemy has a different look to the final game.

References


Sonic the Hedgehog 2 (Nick Arcade prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog 2 (16-bit) development