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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Marble Zone"

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Revision as of 08:30, 2 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

Act 1

Sonic1Proto MD MZ Act1Start.png
Prototype
Sonic1 MD MZ Act1Start.png
Final game

Animated flying saucers can be seen in the background.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Spikes enemies are used instead of Caterkillers.

Sonic1Proto MD MZ HorizontalCrusher.png
Prototype
Notavailable.svg
Final game

A sideways spikes trap, which was left unused for the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

In edit mode, the player can place the scrapped Splats badnik.

Map

100%
Prototype
100%
Final game


Act 2

Sonic1Proto MD MZ JumpPillar.png
Prototype
Notavailable.svg
Final game

These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down.

Map

100%
Prototype
100%
Final game


Act 3

Notavailable.svg
Prototype
Notavailable.svg
Final game

No boss in Act 3, but there is a signpost, allowing you to complete the level.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog (16-bit) development