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Difference between revisions of "Sonic the Hedgehog (16-bit)"

From Sonic Retro

(Cheat Codes, J Version)
(Cheat Codes, J Version)
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Revision as of 12:20, 25 September 2004

Introduction

The first Sonic game, it starred just Sonic and Dr. Eggman. It was a simple sidescroller, where Sonic could curl up into a ball, whereupon if he hit an enemy, it would usually be destroyed. Sonic's jump was also a vital part of the game, as it was his main attack.

Each Zone featured three "acts" or levels each following the same theme as the last.

Levels

Release Dates

European: 23rd June 1991 US: 23rd June 1991 Japanese: 26th July 1991


Act 3 of Scrap Brain Zone used the same tiles as Labyrinth Zone, just recolored. It is believed that Scrap Brain 3 was originally Labyrinth 4.

Note: in cheat codes, a + signifies that the buttons should be pressed simultaneously.

Cheat Codes, EUJ Version

From title screen

  • Zone Select: U D L R A+Start, select zone
  • In-level Functions: U C D C L C R A+Start, hold A until Sonic appears
  • Zone Select + In-level Functions: U D L R U U C D C L C R C A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)

On all codes containing C's, the C's can be input anywhere during the sequence.

Cheat Codes, J Version

From title screen

  • Zone Select: U D D D L R A+Start, select zone
  • In-level Functions: U C D D D C L C R A+Start, select zone, hold A until Sonic appears
  • Zone Select + In-level Functions: U D D D L R U U C D C L C R A+Start, select zone, hold A until Sonic appears (the extra U is to force the cheat detection code to reset itself)
  • Hidden Japanese Credits Screen: C C U C D D D C L C R C, hold Down+A+B+C while demo starts

On all codes containing C's, the C's can be input anywhere during the sequence.

In-level Functions, all versions:

Debug

Press B to toggle normal and debug mode.

Press A to advance forward through the debug object list.

Press A+C to advance backwards through the debug object list.

Press C to place the selected object at the current coordinates.

Current coordinates are designated by the top line of hex digits in the HUD.

Viewport coordinates are designated by the bottom line of hex digits in the HUD.

Slow-motion/Restart - during pause

Press A to fade to black and restart from the "SONIC TEAM PRESENTS" screen.

Press and hold B to enable slow-motion (this proceeds at half-speed, or 15fps, for as long as you hold the B button).

Press C to advance one frame.

Game Genie Codes

AE3T-AACL - You start with 1 life. AY3T-AACL - You start with 5 lives. AE0T-CABE - Once you gain Invincibility, you stay invincible until the stage ends, or when you die. SCRA-BJX0 - Each ring is worth 2. SCRA-BNX0 - Each ring is worth 3. SCRA-BTX0 - Each ring is worth 4. SCRA-BYX0 - Each ring is worth 5. SCRA-B2X0 - Each ring is worth 6. SCRA-B6X0 - Each ring is worth 7. SCRA-BAX0 - Each ring is worth 8. GJ6A-CA7A - Infinite lives. AJ3A-AA4G - Access to the Level Select menu. AY3T-BA4R - Start with 5 Chaos Emeralds in possession. DDLT-AAGL - Jump higher than your regular jump. KDLT-AAGL - Jump lower than your regular jump. BDLT-AAGL - Jump VERY high and "float" in the air. AEOT-CABY - Once you gain Speed Shoes, you keep them until the stage ends, or when you die.