Difference between revisions of "Sonic X-treme enemies"
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[[Category:Sonic X-treme]] | [[Category:Sonic X-treme]] |
Revision as of 10:10, 6 November 2015
Through the course of development of Sonic X-treme, quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against Sonic the Hedgehog as he ventured through what was meant to be his first three-dimensional game.
Concept Art
The following is a gallery of enemy concept art drawn by lead designer Chris Senn, taken from his Sonic Xtreme Compendium.
Various early concept art by Chris Senn.
Early enemy design meant for Tiara Boobowski when she was considered as a playable character.
Enemy Sprites
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.
- Balldron.gif
Balldron
- Bomber.gif
Bomber
- Bonehead.gif
Bonehead
- Buzzsaw.gif
Buzzsaw
- Cappy.gif
Cappy
- Cgrinder.gif
C-Grinder
- Crab.gif
Crab
- Dingo.gif
Dingo
- Dynobot.gif
Dynobot
- Fishee.gif
Fishee
- Flamdome.gif
Flamdome
- Gyro.gif
Gyro
- Jetarang.gif
Jetarang
- Litebug.gif
Litebug
- Loball.gif
Loball
- Octopod.gif
Octopod
- Orca.gif
Orca
- Pintut.gif
Pin Tut
- Piranha.gif
Piranha
- Ribbot.gif
Ribbot
- Sjax.gif
Sjax
- Snooter.gif
Snooter
- Trex.gif
Trex
- Trilldrill.gif
Trill Drill
- Trunkbot.gif
Trunkbot
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