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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Hidden content"

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==Build date==
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{{HiddenContent
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| desc=Similar to other games developed by [[sega:Aspect|Aspect]], the game's build date can be located at ROM address '''$C0''':
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<pre>MS SONIC¥THE¥HEDGEHOG.3 Ver0.00 1993/02/01 @SEGA/Aspect Co.,Ltd</pre>
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Considering its version number and build date, this may have been unchanged from a previous build.
 
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==References==
 
==References==
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{{SonicChaosGG0517Omni}}
 
{{SonicChaosGG0517Omni}}
[[Category:Hidden content]]
 

Revision as of 16:37, 26 September 2021

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17).

Unused content

Art

Characters

Art Description
Drowning sprite for Sonic. There's no water in this prototype so this is never seen.
Air bubble swallowing sprites. Again, no water.
Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
Hanging sprite for Sonic. There's nothing to hang on to.
Minecart sprites for Electric Egg Zone. The objects haven't been implemented yet so these frames of animation aren't used.

Levels

Aqua Planet Zone

Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.

Art Description
Red blocks, to complement the yellow ones.
Half height blocks.
Ramps and a shadow for inside sections.
An underwater pillar.
Springs for every occasion.
Spikes.
Rings.
A Super Ring monitor is also loaded in.
A couple of background tiles.

Build date

Similar to other games developed by Aspect, the game's build date can be located at ROM address $C0:

MS SONIC¥THE¥HEDGEHOG.3 Ver0.00 1993/02/01 @SEGA/Aspect Co.,Ltd

Considering its version number and build date, this may have been unchanged from a previous build.

References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development