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Difference between revisions of "Sonic Adventure DX: Director's Cut (preview)"

From Sonic Retro

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*Mission mode is not completed, only a few missions are fully functioning.
 
*Mission mode is not completed, only a few missions are fully functioning.
 
*Alpha blending, which is used to create more realistic looking textures is not displayed by default. You must press Z to make it appear.
 
*Alpha blending, which is used to create more realistic looking textures is not displayed by default. You must press Z to make it appear.
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<gallery>
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Image:SADXBeta1.png|Leftover VMU screen
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Image:SADXBeta2.png|Debug enabled
  
 
==External Links==
 
==External Links==
 
{{LinkRetro|topic=10011|title=Sonic Retro discussion thread}}
 
{{LinkRetro|topic=10011|title=Sonic Retro discussion thread}}
  
<gallery>
 
Image:SADXBeta1.png|Leftover VMU screen
 
Image:SADXBeta2.png|Debug enabled
 
 
[[Category:Prereleases]]
 
[[Category:Prereleases]]

Revision as of 00:21, 20 April 2008

n/a

SADXBetaTitle.png
Sonic Adventure DX: Director's Cut (preview)
System(s): Gamecube
Publisher: Sega
Developer:
Genre: 3D Platform

Sonic Adventure DX: Director's Cut Beta for the Gamecube was released by drx on February 23, 2008. It was a port of the Sonic Adventure Debug copy and thus has full debug features.

Known Differences

  • The Title Screen has a 2D rendered Sonic rather than the 3D rendered version shown in final.
  • Several Gamecube exclusive textures have not yet been added.
  • Mission mode is not completed, only a few missions are fully functioning.
  • Alpha blending, which is used to create more realistic looking textures is not displayed by default. You must press Z to make it appear.

<gallery> Image:SADXBeta1.png|Leftover VMU screen Image:SADXBeta2.png|Debug enabled

External Links

Sonic Retro
Sonic Retro discussion thread