Difference between revisions of "Sonic Adventure DX: Director's Cut (preview)"
From Sonic Retro
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*Mission mode is not completed, only a few missions are fully functioning. | *Mission mode is not completed, only a few missions are fully functioning. | ||
*Alpha blending, which is used to create more realistic looking textures is not displayed by default. You must press Z to make it appear. | *Alpha blending, which is used to create more realistic looking textures is not displayed by default. You must press Z to make it appear. | ||
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+ | <gallery> | ||
+ | Image:SADXBeta1.png|Leftover VMU screen | ||
+ | Image:SADXBeta2.png|Debug enabled | ||
==External Links== | ==External Links== | ||
{{LinkRetro|topic=10011|title=Sonic Retro discussion thread}} | {{LinkRetro|topic=10011|title=Sonic Retro discussion thread}} | ||
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[[Category:Prereleases]] | [[Category:Prereleases]] |
Revision as of 00:21, 20 April 2008
Sonic Adventure DX: Director's Cut (preview) |
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System(s): Gamecube |
Publisher: Sega |
Developer: Sonic Team |
Genre: 3D Platform |
Sonic Adventure DX: Director's Cut Beta for the Gamecube was released by drx on February 23, 2008. It was a port of the Sonic Adventure Debug copy and thus has full debug features.
Known Differences
- The Title Screen has a 2D rendered Sonic rather than the 3D rendered version shown in final.
- Several Gamecube exclusive textures have not yet been added.
- Mission mode is not completed, only a few missions are fully functioning.
- Alpha blending, which is used to create more realistic looking textures is not displayed by default. You must press Z to make it appear.
<gallery> Image:SADXBeta1.png|Leftover VMU screen Image:SADXBeta2.png|Debug enabled