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soniNeko

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Revision as of 14:44, 29 May 2008 by Tweaker (talk | contribs) (cleanup)


SoniNeko.png
SoniNeko
Version: 1.0
Last release: 2008/05/27, 02:25 GMT
System: Sega Mega Drive/Genesis
Original game: [[]]
Credits: nineko, Puto
soniNeko is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive/Genesis by nineko. It is notable because of its extended playlist, which not only completely replaces all the songs from the original game, but also introduces several new songs, bringing the grand total to 51 (instead of 22 as in the original Sonic 1); most of those songs are conversions from MIDI and MOD files (as a demonstration of xm2smps/xm3smps capabilities), and a small amount of them are conversions from games that use the Cube/Iwadare sound engine. None of those songs have been converted from other games that use the SMPS sound system, something soniNeko is still unique for.

Features

Note: external utilities used to achieve these results are listed in brakets whenever applicable; same goes for other people's important help. Anything without a note has been achieved with basic Hex or ASM techniques.

  • Completely new soundtrack (xm2smps/xm3smps)
  • Different songs per each act
  • Different songs per each special stage
  • Different song for the good ending
  • A new song for Speed Shoes (they no longer speed up the music)
  • A new song for when you have Speed Shoes and Invincibility at the same time
  • A new song for the Level Select screen
  • A new jingle is played when you collect the 6th Chaos Emerald
  • Fixed the Spike Bug (Puto)
  • Added the Spin Dash (Puto)
  • Ported three sound effects from Sonic 2 and Sonic 3 & Knuckles (Puto)
  • Added Hand Clap and Cymbal to Sonic 1's DAC samples (Puto)
  • Raised Sonic's max speed and acceleration
  • Slightly raised Sonic's jump height when you have Speed Shoes
  • Added new monitors subtypes (see below)
  • Changed some of the palettes (SonED)
  • Added a new level (SonED)
  • Changed Zone names (Esrael Sonic Editor)
  • Restored the correct order on the Level Select screen (Esrael Sonic Editor)
  • Added a special stage selector on the Level Select screen
Note: Emeralds collected in this way won't be retained
  • Edited the Sound Test so it only shows valid song IDs
  • Removed the sound effects from the ending demos
  • Fixed the bugs related to the invincibility music
  • Restored the "Press Start Button" text on the title screen (Esrael Sonic Editor)
  • Changed the ending sign to the Nick Arcade one

Monitors

Note: this list only includes monitors that have been added or edited in soniNeko. All the regular monitors from Sonic 1 aren't changed and won't be listed here

File:30931833uj1.png - Eggman Monitor - Harms you

File:36499814oc9.png - "S" Monitor - Gives you Invincibility and Speed Shoes, for 20 seconds

File:37454936cm1.png - Emerald Monitor - Displays the Big Ring with less than 50 rings

File:40798072sa2fu4.png - Feather Monitor - Allows you to do one ultra jump

File:73435862ka3.png - Time Monitor - Gives you one additional minute to beat the level

File:88599875xv8.png - Note Monitor - Changes the song to Sleeping in my car

Zones

Good Morning Zone (1 act)

GoodMorningZone.png

The first Zone in the game. It uses Star Light Zone's tiles, with an early morning palette. All the new monitors are present in this zone. The Big Ring at the end of the act is hard to reach, take the best path or make sure to grab a Feather Monitor!

Ice Hill Zone

IceHillZone.png

Formerly known as Green Hill Zone, IHZ features a winter palette, everything is white, blue, and icy. This is the only Zone (other than GMZ) to feature some of the new monitors.

Inferno Zone

InfernoZone.png

Formerly known as Marble Zone, IZ features an infernal palette, with a red sky directly from your nightmares.

Party Land Zone

This is the same Spring Yard Zone as featured in Sonic 1.

Dire Docks Zone

SoniNeko.png

Formerly known as Labyrinth Zone, DDZ features a blue palette.

Shining Zone

ShiningZone.png

Formerly known as Star Light Zone, SZ features a pink and blue palette.

The Factory Zone

TheFactoryZone.png

Formerly known as Scrap Brain Zone, TFZ features an orange palette for Act 1, and the original palettes for Acts 2 and 3.

Death Match

This is the same Final Zone as featured in Sonic 1.

Playlist

ID Title/Description Usage
81 Balloon Kid - Main Theme Dire Docks Zone, Act 2
82 Super Mario 64 - Dire Dire Docks Dire Docks Zone, Act 1
83 Psycho Pinball - Fun Fair Inferno Zone, Act 1
84 DDR - Hero Party Land Zone, Act 2
85 Banjo Tooie - Fun 'n' Games Party Land Zone, Act 1
86 DDR - Dam Dariram The Factory Zone, Act 1
87 Bubble Bobble - Main Theme Invincibility
88 Jingle from Street Fighters II 1-UP
89 Puzzle De Pon! - Stage 2 First Special Stage
8A The Flintstones Title Screen
8B Outrun - Magical Sound Shower Ending GHZ Scene
8C Pinball Fantasies - Party Land Robotnik
8D DDR - Burning Heat Death Match
8E Pippi Långstrump Results Screen
8F F-Zero - Results Game Over
90 Street Fighters II - Guile Continue Screen
91 Heaven Revived Credits (1÷5 emeralds)
92 Bubble Bobble - 1UP Drowning
93 Psycho Pinball - Cup Game Emerald
94 DDR - Moonlight Shadows Shining Zone, Act 3
95 Wario Blast - Stage 7 Party Land Zone, Act 3
96 DDR - Señorita The Factory Zone, Act 3
97 F-Zero - White Land Ice Hill Zone, Act 3
98 Outzone - Main Theme Inferno Zone, Act 3
99 DDR - Bye Bye Baby Balloon The Factory Zone, Act 2
9A DDR - Captain Jack Shining Zone, Act 2
9B Madou Monogatari - Labyrinth Dire Docks Zone, Act 3
9C Sonic & Knuckles Collection - Ice Cap Act 2 Ice Hill Zone, Act 2
9D Mario Kart 64 - Rainbow Road Shining Zone, Act 1
9E F-Zero MV - Bianca City Inferno Zone, Act 2
9F Bomb Jack - Main Theme Ice Hill Zone, Act 1
EC Dino Land - Dinoland Boss (*) unused
ED Jewel Master - I Got It! (*) Special Stage Results with 6 Emeralds
EE Jewel Master - Fish Out Of Water (*) unused
EF Snow Bros - Stage 6 (*) unused
F0 Snow Bros - Stage 2 (*) unused
F1 POPEYE THE SAILOR MAN unused
F2 Jewel Master - Spier Tiger (*) Speed Shoes + Invincibility
F3 Mean Bean Machine - Staff Roll (*) Credits (6 emeralds)
F4 Super Mario Bros 2 - Character Select Level Select
F5 Mario Kart 64 - Yoshi Valley Fifth Special Stage
F6 Snow Bros - Stage 7 (*) unused
F7 Sonic Chaos - Gigalopolis Fourth Special Stage
F8 Theme from Castlevania unused
F9 Mario Kart 64 - Battle Arenas Second Special Stage
FA Bomberman 64 - Green Garden Sixth Special Stage
FB Happy Folk Speed Shoes
FC Roxette - Sleeping in My Car Note Monitor
FD Snow Bros - Stage 5 (*) Good Morning Zone
FE Sonic CD - Metallic Madness Past unused
FF Mean Bean Machine - Exercise Mode (*) Third Special Stage

Note: (*) denotes a conversion from a Cube/Iwadare game

Downloads

Download.svg Download SoniNeko
File: S1neko10.zip (390 kB) (info)
Current version: 1.0

Old Versions

External Links

Sonic Retro
Release thread on the forums