Difference between revisions of "Sandopolis Zone"
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==Instruction Manual Description== | ==Instruction Manual Description== | ||
− | No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the Skorp just right! | + | {{quote|No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the Skorp just right!}} |
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)== | ==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)== | ||
− | Here's the desert stage, something that hadn't appeared in the series until this point, so we were able to make it relatively free of earlier influences. The ghosts appearing in the second half are the first enemies who weren't made by Eggman. When he infiltrated the pyramid, he must have worked very hard to trap them inside that box. | + | {{quote|1=Here's the desert stage, something that hadn't appeared in the series until this point, so we were able to make it relatively free of earlier influences. The ghosts appearing in the second half are the first enemies who weren't made by Eggman. When he infiltrated the pyramid, he must have worked very hard to trap them inside that box.|2=[[Takashi Iizuka]]}} |
==Enemies== | ==Enemies== |
Revision as of 11:36, 30 June 2008
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Sandopolis Zone |
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Third Zone, Sonic & Knuckles |
Number of Acts: 2 |
Sub-boss: Guardian |
Boss: Egg Golem (S&K) |
Maximum rings, Act 1: 383 + 210 |
Maximum rings, Act 2: 284 + 80 |
Sandopolis Zone is the third zone in Sonic & Knuckles (the ninth zone in Sonic 3 & Knuckles) and separated into two parts, Sandopolis Zone has a nice sandy desert for act 1, leading to a giant, labyrinthine pyramid level for act 2.
Instruction Manual Description
“ | No desert has shiftier sands than this treacherous terrain. Play the sands to your advantage. Time your attack on the Skorp just right! | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | Here's the desert stage, something that hadn't appeared in the series until this point, so we were able to make it relatively free of earlier influences. The ghosts appearing in the second half are the first enemies who weren't made by Eggman. When he infiltrated the pyramid, he must have worked very hard to trap them inside that box. | „ |