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SCHG How-to

Difference between revisions of "Guide"

From Sonic Retro

(''Sonic 1'': GB section + removal of underscores)
m (The Glowing Bridge's Split Disassembly Guides)
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* [[SCHG How-to:Add Spindash to Sonic 1]] (by [[Puto]])
 
* [[SCHG How-to:Add Spindash to Sonic 1]] (by [[Puto]])
 
* [[SCHG How-to:Fix the SEGA Sound]] (by [[Esrael]])
 
* [[SCHG How-to:Fix the SEGA Sound]] (by [[Esrael]])
====[[The Glowing Bridge]]'s Split Disassembly Guides====
+
====[[Qjimbo]]'s Split Disassembly Guides====
* [[SCHG How-to:Set up a Sonic 1 split disassembly]] (by [[Qjimbo]] / [[The Glowing Bridge]])
+
* [[SCHG How-to:Set up a Sonic 1 split disassembly]] (by [[Qjimbo]])
* [[SCHG How-to:S1 Split Guides:Basic Level Editing]] (by [[Qjimbo]] / [[The Glowing Bridge]])
+
* [[SCHG How-to:S1 Split Guides:Basic Level Editing]] (by [[Qjimbo]])
* [[SCHG How-to:S1 Split Guides:Basic Art Editing]] (by [[Qjimbo]] / [[The Glowing Bridge]])
+
* [[SCHG How-to:S1 Split Guides:Basic Art Editing]] (by [[Qjimbo]])
* [[SCHG How-to:S1 Split Guides:Basic ASM Editing (Spindash)]] (by [[Qjimbo]] / [[The Glowing Bridge]])
+
* [[SCHG How-to:S1 Split Guides:Basic ASM Editing (Spindash)]] (by [[Qjimbo]])
 +
These guides were formerly hosted on '''The Glowing Bridge'''.
  
 
===''Sonic 2''===
 
===''Sonic 2''===

Revision as of 11:49, 2 January 2008

The SCHG How-to: series is a spinoff from the Sonic Community Hacking Guide with a focus on how-to, tutorials, and supplementary education. Whereas the traditional SCHG serves more as a map for users to navigate a ROM for themselves, the How-to series is more a "how to get from point A to point B" set of directions. Tutorials range from the very basic to very complex, with an eye towards making sure no part of the process is assumed or left out.

General How-Tos

Game-Specific

Sonic 1

Qjimbo's Split Disassembly Guides

These guides were formerly hosted on The Glowing Bridge.

Sonic 2

Sonic 3 & Knuckles

Sonic Advance 3


To add your own how-to, simply add an article with SCHG How-to: before the name, which will register it with the correct namespace.