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Difference between revisions of "Sonic Adventure 2/Sound Editing/Sound Effects"

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Revision as of 00:45, 13 December 2012

SCHG: Sonic Adventure 2
Dreamcast
GameCube
PC

Sound Effects

Sound effects are stored differently depending on the version of the game:

  • On the Dreamcast and GameCube, the sound effects are inside MLT files in the root directory.
  • On the PC, the sound effects are in CSB files in folders within the \resource\gd_PC\MLT directory.

While we are unable to extract the MLT files from the console version, the PC version uses CSB containers which contain AAX sound effects.

Filename* Stage/Level Notes
chao_chara_kr
chao_chara_ss
chao_chara_te
chao_dark_garden
chao_hero_garden
chao_kindergarten
chao_neutral_garden
chao_race_circuit
chao_race_entrance
chao_sound_std
menu Menu Sounds Also contains some in-game sound effects (rings/animals/etc.)
se_ac_am Aquatic Mine
se_ac_bf
se_ac_cc_e Cannon Core (Eggman)
se_ac_cc_kn Cannon Core (Knuckles)
se_ac_cc_ru Cannon Core (Rouge)
se_ac_cc_so Cannon Core (Sonic)
se_ac_cc_t Cannon Core (Tails)
se_ac_ce City Escape
se_ac_cg Crazy Gadget
se_ac_cw Cosmic Wall
se_ac_dc Death Chamber
se_ac_dl Dry Lagoon
se_ac_dtr
se_ac_ee Eternal Engine
se_ac_egl
se_ac_eq Egg Quarters
se_ac_fc Final Chase
se_ac_fr Final Rush
se_ac_gf Green Forest
se_ac_gh Green Hill
se_ac_hb Hidden Base
se_ac_ig Iron Gate
se_ac_kbb
se_ac_lb1
se_ac_lb2
se_ac_lc Lost Colony
se_ac_meh
se_ac_mh
se_ac_mp
se_ac_ms Mad Space
se_ac_pc Pyramid Cave
se_ac_ph Pumpkin Hill
se_ac_pl Prison Lane
se_ac_rh Radical Highway
se_ac_sgl
se_ac_sh Security Hall
se_ac_so Sand Ocean
se_ac_sr Sky Rail
se_ac_wb Weapons Bed
se_ac_wc Wild Canyon
se_ac_wj White Jungle
se_ch_kn_BATTLE
se_ch_kr
se_ch_sn_BATTLE
se_ch_ss
se_ch_te
se_ch_te
se_ch_wk_BATTLE
se_kart Kart Racing
se_kart_e Kart Racing (english?)
se_vs_shadow
se_vs_sonic

* These are folder names when referring to the PC edition, otherwise refer to the *.mlt filenames in the console editions.