Difference between revisions of "Robotnik Returns"
From Sonic Retro
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'''''Robotnik Returns''''' is a hack of ''[[Sonic the Hedgehog (16-bit)]]'' for the [[Sega Mega Drive]] / [[Sega Genesis]] by Pacguy which features a complete overhaul of the game, including new Zones, artwork, music ports, layouts, and several other things. | '''''Robotnik Returns''''' is a hack of ''[[Sonic the Hedgehog (16-bit)]]'' for the [[Sega Mega Drive]] / [[Sega Genesis]] by Pacguy which features a complete overhaul of the game, including new Zones, artwork, music ports, layouts, and several other things. | ||
− | =Story= | + | ==Story== |
Robotnik was getting frantic. Every plan he made seemed to be thwarted effortlessly by the blue hedgehog, and his ideas were getting stupider and stupider by the week. Utterly confused and enraged, he looked back on some of his old files, and realized that his previous ideas were much better than his current schemes! They'd given Sonic a run for his money, and he had just barely escaped Robotnik's seemingly fool-proof plan. Perhaps, if he lured Sonic back to South Island, he could get his old lairs back in working order. Of course, most of the ruins had been torn apart by the test of time and Dr. Eggman's "Modifications". Green Hill Zone was protected by the lingering chaos emerald magic, and spring yard zone had to be left behind. He got lucky, though. Scrap Brain Zone was in working order, and he worked hard to make it as cruel and soul crushing as Sonic could ever imagine... | Robotnik was getting frantic. Every plan he made seemed to be thwarted effortlessly by the blue hedgehog, and his ideas were getting stupider and stupider by the week. Utterly confused and enraged, he looked back on some of his old files, and realized that his previous ideas were much better than his current schemes! They'd given Sonic a run for his money, and he had just barely escaped Robotnik's seemingly fool-proof plan. Perhaps, if he lured Sonic back to South Island, he could get his old lairs back in working order. Of course, most of the ruins had been torn apart by the test of time and Dr. Eggman's "Modifications". Green Hill Zone was protected by the lingering chaos emerald magic, and spring yard zone had to be left behind. He got lucky, though. Scrap Brain Zone was in working order, and he worked hard to make it as cruel and soul crushing as Sonic could ever imagine... | ||
− | =Features= | + | ==Features== |
− | ==Items== | + | ===Items=== |
− | ===[[Monitor|Monitors]]=== | + | ====[[Monitor|Monitors]]==== |
*Ring: Gives Sonic 10 rings | *Ring: Gives Sonic 10 rings | ||
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The Speedy Sonic the Hedgehog, Who need not be described; | The Speedy Sonic the Hedgehog, Who need not be described; | ||
− | And Sanic Teh Hegehog, His apparently helpful adversary (may be removed in the future), who can be played as by pressing B at the title screen | + | And Sanic Teh Hegehog, His apparently helpful adversary (may be removed in the future), who can be played as by pressing {{B}} at the title screen |
==Zones== | ==Zones== | ||
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− | =Credits= | + | ==Credits== |
− | Nineko, for all custom music besides the themes for Lazy Field and Pollutant Plant Zone, which are my own ports, as well as helping with code for Sanic's level layouts. | + | *Nineko, for all custom music besides the themes for Lazy Field and Pollutant Plant Zone, which are my own ports, as well as helping with code for Sanic's level layouts. |
− | Xeta (Sonic Retro), for an edit of the theme used for Construction Zone (made by nineko) which uses Sonic 1's default DAC | + | *Xeta (Sonic Retro), for an edit of the theme used for Construction Zone (made by nineko) which uses Sonic 1's default DAC |
− | LooneyDude (SSRG), who gave me some advice for art changes | + | *LooneyDude (SSRG), who gave me some advice for art changes |
− | Professor Neo (SSRG), who helped with the special stage layouts | + | *Professor Neo (SSRG), who helped with the special stage layouts |
− | The Sonic Retro wiki How to section, for lots of coding, and teaching me how to edit raw ASM | + | *The Sonic Retro wiki How to section, for lots of coding, and teaching me how to edit raw ASM |
− | The SSRG repository, where I found Nineko's songs | + | *The SSRG repository, where I found Nineko's songs |
− | And the Sonic Retro and SSRG forum members, for playtesting and general feedback | + | *And the Sonic Retro and SSRG forum members, for playtesting and general feedback |
− | =Downloads= | + | ==Downloads== |
− | {{Download|version=0.81b|title=''Robotnik Returns''|file=Robotnik_Returns_beta_0.81.zip}} | + | {{Download|version=0.81b|title=''Robotnik Returns''|file=Robotnik_Returns_beta_0.81.zip|filesize=400KB}} |
− | = | + | ===Prior Versions=== |
− | {{ | + | *{{file|Robotnik_Returns_(Pacguy)_(SHC2014).zip|Robotnik_Returns_(Pacguy)_(SHC2014)}} (421KB) |
− | + | *{{file|Robotnik Returns beta 0.8.zip|Robotnik Returns beta 0.8}} (400KB) | |
− | |||
− | |||
− | |||
− | |||
− | }} | ||
= External links = | = External links = |
Revision as of 11:10, 7 August 2014
Robotnik Returns |
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Version: 0.81 beta |
Status: In progress |
System: Sega Genesis/Sega Mega Drive |
Original game: Sonic the Hedgehog (16-bit) |
Robotnik Returns is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive / Sega Genesis by Pacguy which features a complete overhaul of the game, including new Zones, artwork, music ports, layouts, and several other things.
Contents
Story
Robotnik was getting frantic. Every plan he made seemed to be thwarted effortlessly by the blue hedgehog, and his ideas were getting stupider and stupider by the week. Utterly confused and enraged, he looked back on some of his old files, and realized that his previous ideas were much better than his current schemes! They'd given Sonic a run for his money, and he had just barely escaped Robotnik's seemingly fool-proof plan. Perhaps, if he lured Sonic back to South Island, he could get his old lairs back in working order. Of course, most of the ruins had been torn apart by the test of time and Dr. Eggman's "Modifications". Green Hill Zone was protected by the lingering chaos emerald magic, and spring yard zone had to be left behind. He got lucky, though. Scrap Brain Zone was in working order, and he worked hard to make it as cruel and soul crushing as Sonic could ever imagine...
Features
Items
Monitors
- Ring: Gives Sonic 10 rings
- Shield: Gives Sonic a shield
- Invincibility: Makes Sonic invincible for a short period of time
- Speed Shoes: Makes Sonic faster for a short period of time
- S: Points out secrets, and occasionally hides springs. It does something special when you get all six chaos emeralds...
Chaos Emeralds
Collecting all six Chaos Emeralds makes the game much easier, as together, they:
- Remove the spike bug
- Give Sonic 10 rings when he starts a new Zone
- Allow entry to Hidden Palace Zone through the Special Stage Ring
- Activate all S monitors, allowing them to execute their proper function
Characters
The Speedy Sonic the Hedgehog, Who need not be described;
And Sanic Teh Hegehog, His apparently helpful adversary (may be removed in the future), who can be played as by pressing at the title screen
Zones
- Lazy Field Zone: The first Zone, which is heavily based on Green Hill Zone. As of beta 0.8, only the background graphics are properly edited.
- Construction Zone: A huge construction site which is building the extremities of Technopolis Zone. Contains an excessive amount of floating platforms and springs.
- Technopolis Zone: A huge city built around Scrap Brain Zone. Strangely, Despite its size, Robotnik hasn't advertised housing there yet, so it has no residents. Like Construction Zone, It has an excess of platforms and springs.
- Pollutant Plant Zone: A terrible system of pipes that dumps raw sewage and radioactive waste into the local environment. It is filled to the brim with traps, spikes, and crushers (not to mention all the toxic sludge)! Act 1 contains two hidden exits (can you find them all)?
- Scrap Brain Zone: This Zone has been given a remodeling turning it into a hell hole of twists and turns. Act 2 contains an extremely minimal amount of rings, and only one monitor.
- Scrapped Ruin Zone: as of beta 0.8, this Zone is extremely unfinished. It's a cave that sits below Scrap Brain Zone, that Robotnik unceremoniously dumps you in.
- Final Zone: As of beta 0.8, this Zone only contains minor edits.
- Hidden Palace Zone: a very mysterious place that Sonic goes to after trying to enter the 7th special stage. As of beta 0.8, this only acts as a shortcut to Scrapped Ruin Zone, and shares its graphics with Scrapped Ruin Zone.
Credits
- Nineko, for all custom music besides the themes for Lazy Field and Pollutant Plant Zone, which are my own ports, as well as helping with code for Sanic's level layouts.
- Xeta (Sonic Retro), for an edit of the theme used for Construction Zone (made by nineko) which uses Sonic 1's default DAC
- LooneyDude (SSRG), who gave me some advice for art changes
- Professor Neo (SSRG), who helped with the special stage layouts
- The Sonic Retro wiki How to section, for lots of coding, and teaching me how to edit raw ASM
- The SSRG repository, where I found Nineko's songs
- And the Sonic Retro and SSRG forum members, for playtesting and general feedback
Downloads
Download Robotnik Returns
File: Robotnik_Returns_beta_0.81.zip (400 kB) (info)
Current version: 0.81b |
Prior Versions
- Robotnik_Returns_(Pacguy)_(SHC2014) (info) (421 kB) (421KB)
- Robotnik Returns beta 0.8 (info) (400 kB) (400KB)