Difference between revisions of "Mario & Sonic at the Olympic Games/Hidden content"
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| desc=Using a hacking tool called WiiRD revealed several unused playable characters in the Wii version of ''[[Mario & Sonic at the Olympic Games]]'': [[mariowiki:Birdo|Birdo]], [[mariowiki:Donkey Kong|Donkey Kong]], [[Silver the Hedgehog|Silver]], and [[Jet the Hawk|Jet]]{{ref|http://web.archive.org/web/20160304071846/http://forums.x-cult.org/topic/3891-mario-and-sonic-first-memory-approaches/page__p__73275}}. The Birdo model doesn't seem to be finished because the mouth seems off. Also, several other characters that were used as background characters can be made playable also. These characters are: Shy Guy, Toad, Lakitu, [[Charmy Bee|Charmy]], [[Espio the Chameleon|Espio]], [[Cream the Rabbit|Cream]], Boo, Bullet Bill, Goomba, [[Egg Pawn]], [[Flapper]], [[Kiki]], and [[Big the Cat|Big]]. These characters can only be used in certain places such as the trampoline event. | | desc=Using a hacking tool called WiiRD revealed several unused playable characters in the Wii version of ''[[Mario & Sonic at the Olympic Games]]'': [[mariowiki:Birdo|Birdo]], [[mariowiki:Donkey Kong|Donkey Kong]], [[Silver the Hedgehog|Silver]], and [[Jet the Hawk|Jet]]{{ref|http://web.archive.org/web/20160304071846/http://forums.x-cult.org/topic/3891-mario-and-sonic-first-memory-approaches/page__p__73275}}. The Birdo model doesn't seem to be finished because the mouth seems off. Also, several other characters that were used as background characters can be made playable also. These characters are: Shy Guy, Toad, Lakitu, [[Charmy Bee|Charmy]], [[Espio the Chameleon|Espio]], [[Cream the Rabbit|Cream]], Boo, Bullet Bill, Goomba, [[Egg Pawn]], [[Flapper]], [[Kiki]], and [[Big the Cat|Big]]. These characters can only be used in certain places such as the trampoline event. | ||
− | Donkey Kong and Silver would become playable characters from ''[[Mario & Sonic at the Olympic Winter Games]]'' onwards. Jet, Birdo, Cream and Espio only became playable guest characters in ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', with Cream and Birdo becoming exclusive to the [[Nintendo 3DS]] version. | + | Donkey Kong and Silver would become playable characters from ''[[Mario & Sonic at the Olympic Winter Games]]'' onwards. Jet, Toad, Birdo, Cream and Espio only became playable guest characters in ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', with Cream and Birdo becoming exclusive to the [[Nintendo 3DS]] version and Toad being exclusive to the [[Wii U]] version. |
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Revision as of 01:38, 1 December 2019
- Back to: Mario & Sonic at the Olympic Games.
Contents
Unused content
Wii version
Characters
Using a hacking tool called WiiRD revealed several unused playable characters in the Wii version of Mario & Sonic at the Olympic Games: Birdo, Donkey Kong, Silver, and Jet[1]. The Birdo model doesn't seem to be finished because the mouth seems off. Also, several other characters that were used as background characters can be made playable also. These characters are: Shy Guy, Toad, Lakitu, Charmy, Espio, Cream, Boo, Bullet Bill, Goomba, Egg Pawn, Flapper, Kiki, and Big. These characters can only be used in certain places such as the trampoline event.
Donkey Kong and Silver would become playable characters from Mario & Sonic at the Olympic Winter Games onwards. Jet, Toad, Birdo, Cream and Espio only became playable guest characters in Mario & Sonic at the Rio 2016 Olympic Games, with Cream and Birdo becoming exclusive to the Nintendo 3DS version and Toad being exclusive to the Wii U version.
Nintendo DS version
Models
Description | |
---|---|
An axis. It is found under test/model/axis.nsbmd. | |
A model of King Boo, who doesn't appear anywhere in the game. The model's filename is king_teresa_ss.xap. | |
A model of a Bob-omb, who only appears as a 2D sprite. The model's filename is bombhei_ss.xap. | |
A model of a Goomba, who only appears as a 2D sprite. The model's filename is kuribo_ss.xap. | |
All the enemies that appear in the Dream Shooting event, who are all 2D prerendered sprites. Their filenames are kiki_ss.xap, eggflapper_ss.xap, eggpawn_ss.xap, eggpawn_gr_ss.xap, eggpawn_g_ss.xap and eggpawn_y_ss.xap. |
References
- ↑ http://forums.x-cult.org/topic/3891-mario-and-sonic-first-memory-approaches/page__p__73275 (Wayback Machine: 2016-03-04 07:18)