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Difference between revisions of "Labyrinth Zone boss (8-bit)"

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'''The fourth boss''' of ''[[Sonic the Hedgehog (8-bit)]]'', [[Labyrinth Zone (8-bit)|Labyrinth Zone]]'s fight with [[Dr. Ivo Robotnik]] sees the return of [[Robotnik (Bridge Zone boss)|his submarine]] from the [[Bridge Zone]].
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The '''Labyrinth Zone''' is the fourth boss of the 8-bit versions of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', fought at the end of [[Labyrinth Zone (8-bit)|Labyrinth Zone]].
  
[[Sonic]] begins underwater in this level, however he has an unlimited supply of air. When you reach Dr. Robotnik, you will notice two banks on either side of the screen. there are three spaces in which Robotnik can emerge: one on the bottom, and two on the top at left and right sides of the screen. Robotnik appears from one of the gaps. Jump on or under his pod to deal damage, but watch out! If Robotnik emerges from the bottom space, he will shoot energy balls at you. But if he appears from either of the top spaces, he will send a vaguely-homing torpedo towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater. After 8 hits, his craft explodes.  
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==Strategy==
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[[Labyrinth Zone (8-bit)|Labyrinth Zone]]'s fight with [[Dr. Eggman]] sees the return of [[Bridge Zone boss|his submarine]] from [[Bridge Zone]]. [[Sonic the Hedgehog|Sonic]] begins underwater in the third Act, however he has an unlimited supply of air. When the player reaches Eggman, they will notice two banks on either side of the screen. there are three spaces in which Eggman can emerge: one on the bottom, and two on the top at left and right sides of the screen. Eggman appears from one of the gaps, and the player should jump on or under his pod to deal damage, but they must watch out; if Eggman emerges from the bottom space, he will shoot energy projectiles in both directions, but if he appears from either of the top spaces, he will send a vaguely-homing torpedo towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater.
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After eight hits, his craft explodes, and Sonic can escape the watery depths to [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]].
  
 
==References==
 
==References==
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Latest revision as of 08:45, 31 July 2023

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Labyrinth Zone boss
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8bitS1LabyrBoss.png
Sonic1 GG LZ Boss.png
Labyrinth Zone boss
Game: Sonic the Hedgehog (8-bit)
Level: Labyrinth Zone
Hits to defeat: 8

The Labyrinth Zone is the fourth boss of the 8-bit versions of Sonic the Hedgehog, fought at the end of Labyrinth Zone.

Strategy

Labyrinth Zone's fight with Dr. Eggman sees the return of his submarine from Bridge Zone. Sonic begins underwater in the third Act, however he has an unlimited supply of air. When the player reaches Eggman, they will notice two banks on either side of the screen. there are three spaces in which Eggman can emerge: one on the bottom, and two on the top at left and right sides of the screen. Eggman appears from one of the gaps, and the player should jump on or under his pod to deal damage, but they must watch out; if Eggman emerges from the bottom space, he will shoot energy projectiles in both directions, but if he appears from either of the top spaces, he will send a vaguely-homing torpedo towards Sonic. These attacks are easily dodged, though good timing is necessary due to reduced mobility underwater.

After eight hits, his craft explodes, and Sonic can escape the watery depths to Scrap Brain Zone.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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