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|Beginning: In a secret room halfway down the long tunnel, accessible by summersaulting the gap to the right of the Rhino Spike.<br/>First Point Marker: In the edge of the platform after the second vine.<br/>First Point Marker: Above a tree root of the second level on the tree tunnel section, before the two dash panels.<br/>Fifth Point Marker: Close to the lowest spring at the moving platform area, before the Goal platform.
<br/>First Point Marker: In the edge of the platform after the second vine.<br/>First Point Marker: Above a tree root of the second level on the tree tunnel section, before the two dash panels.<br/>Fifth Point Marker: Close to the lowest spring at the moving platform area, before the Goal platform.
 
 
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Revision as of 01:00, 14 June 2009

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Green Forest is the fifth stage in the Hero storyline of Sonic Adventure 2 and the third stage playable with Sonic.

Plot

After a quick battle with rival Shadow, Sonic realizes that his friends Tails and Amy are in danger, as the island they are on is set to blow up! Sonic races through Green Forest and has to rescue his friends before they are all killed.

Level layout

This level is set in a forest on Prison Island.

Appearance

Level sections

Sonic first starts in a tree trunk platform shaped like a half-pipe and at the end he’s launched to a larger platform. Here the way branches into two options, to the left way up some moving platforms and a long tunnel by keeping forward past the enemies. The two tracks will meet at another tree trunk platform, where the first Point Marker is.

Past this, there’s an elastic vine, which will take Sonic to a tree section. There are two paths to take here, the highest corridor filled with GUN robots and the bottom one. The two meet at the end of the latter and a spring will take Sonic to another vine that in turn leads to yet another tree section, a loop and to a tree tunnel. Inside, it’s divided in three major level heights and on the top one there’s a raised platform behind where Sonic’s Ancient Light upgrade is. To the front there’s a tight hallway that leads to the second Point Marker.

After this there’s another tree trunk shaped like a half-pipe, a vine and a large platform. There are a stack of three containers to the right, hiding a lower room that after a trail of rings will lead to a second large platform. Back on the first platform there is a set of moving platforms and past them, there's the second large platform mentioned before, where an ancient ruin on a low left edge is, and further down there’s the third Point Marker.

Past this there’s a loop and an upwards path to climb the tree, but there’s also a ledge below it with some ring boxes and at the top there’s the fourth Point Marker.

After this there’s yet another tree trunk shaped like a half-pipe, a vine that will drop Sonic downwards and that will reach even lower by pressing X and be able to pop the two balloons. Beyond there’s a platform with raised arches and at the end the fifth Point Marker.

Past this there’s another tree trunk section, a loop and another tree trunk section. A vine will take Sonic to the tail end of the stage, which is composed by a number of moving platforms and some will sink below the water level. At the end there’re some springs, which will take Sonic to the Goal platform.

Other Versions

Green Forest shares its setting and level objects with Shadow's White Jungle, but the latter is far more mystic themed than the former. It's of no wonder, since both stages are located at the Prison Island forest located at the outskirts of the GUN base.

Locations

Ancient ruins

  • To the south of the platform with the third Point Marker, in a lower ledge to the left: ancient ruin platforms appear, leading to a higher platform above.

Animals

Animal Number Location
<iimg>Cheetah!Cheetah.png</iimg> 2 Second Point Marker: Behind a log at the second large platform.
Third Point Marker: By whistling where the lone ring is, located at the platform with a spring after the Point Marker
<iimg>Half Fish!Halffish.png</iimg> 2 Second Point Marker: Next to the tree wooden containers, on the first large platform.
Second Point Marker: By whistling close to the plant located on top of the middle platform with a spring, between the two large platforms.
<iimg>Parrot!Parrot.png</iimg> 2 Beginning: To the right of the jump plate at the end of tunnel of the first platform.
First Point Marker: By whistling close to the green shrub close to the two arrows showing the way at the northeast section of the second height platform of the tree tunnel.
<iimg>Rabbit!Rabbit.png</iimg> 6 Beginning: Behind the log at the southeast edge of the first platform.
First Point Marker: To the right behind a log located at the top level of the tree tunnel section.
Second Point Marker: On the northwest edge of the first large platform, behind the log.
Second Point Marker: By whistling by a green shrub next to the second Chao container located In a lower platform between the two large platforms.
On the right edge of the platform, behind the Point Marker.
Fifth Point Marker: On the hallway before the Point Marker, to the left.
<iimg>Raccoon!Raccoon.png</iimg> 4 Beginning: In a secret room halfway down the long tunnel, accessible by summersaulting the gap to the right of the Rhino Spike.
First Point Marker: In the edge of the platform after the second vine.
First Point Marker: Above a tree root of the second level on the tree tunnel section, before the two dash panels.
Fifth Point Marker: Close to the lowest spring at the moving platform area, before the Goal platform.
Random 5 Beginning: In one of the red mushrooms Sonic can pick up, under the moving platforms to the left of the first platform.
Beginning: A red mushroom Sonic can pick up at the end of the water puddle, halfway down the tunnel of the first platform.
First Point Marker: Red mushroom on the southeast edge of the tree trunk platform with the Point Marker.
First Point Marker: In a pipe halfway down the lower corridor after the first checkpoint.
Third Point Marker: On a pipe located at the fourth platform with a spring, located on the upwards path.
Total 20 (21)

The level specific animal (third Chao container) is a Half Fish.

Big the Cat

After the second checkpoint, go ahead through the vine swing, and you'll reach a large gap with platforms and springs to cross. Look to the left here, and you can see Big sitting on a platform attached to a distant tree, fishing.

Chao containers

  • Begging: In a secret room halfway down the long tunnel, accessible by summersaulting the small gap near to the right of the Rhino Spike.
  • Second Point Marker: On a lower platform between where the two large platforms are.
  • Third Point Marker: On the third platform with a spring on the upwards path.

Gold Beetle

The Gold Beetle can be found with the group of Gun Hunters located at the tree tunnel after the first Point Marker.

Lost Chao

To the south of the platform with the third checkpoint there's a lower ledge to the left with an ancient ruin. Activate it, bounce up the ancient ruin platforms, home the Beetle to reach the suspended platform.

Trivia

  • At least in the Dreamcast version, the game's counter considers there to be only 20 animals on the level, even though, as listed above, there's actually 21. After the twenthieth animal, the game will give an extra life and the number will blink red like usual; when the twnety-first is subsequently collected, an additional life is awarded and the number twenty will blink as well.

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