Difference between revisions of "Chaotix (prototype 1207)/Comparisons/World Entrance"
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{{back|Chaotix (prototype 1207)/Comparisons}} | {{back|Chaotix (prototype 1207)/Comparisons}} | ||
− | In the 1207 prototype of ''[[Chaotix]]'', the World Entrance is non-functional. There are clear plans to do something with it, but all the player needs to do is walk to the right to access a simplified level select screen. | + | In the 1207 prototype of ''[[Chaotix]]'', the World Entrance is non-functional. There are clear plans to do something with it, but all the player needs to do is walk to the right to access a simplified level select screen. The outside palette does not yet change depending on the time of day. |
+ | |||
+ | In the final game, the level select allows users to access seven variations of the World Entrance - "0" offers a blank slate with no levels unlocked, "1" sets off Metal Sonic when the player reaches the level select screen, and "2" causes the final boss to appear. In the 1207 prototype, 0 does nothing and 1 doesn't enable the Metal Sonic fight. The rest, in both games, lead to strange results. | ||
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{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntrance Outside.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntrance Outside.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
Line 12: | Line 13: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntrance Walls.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntrance Walls.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
Line 19: | Line 20: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 7.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntrance Attractions.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
Line 26: | Line 27: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntrance CombiCatcher.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntrance CombiCatcher.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
Line 33: | Line 34: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntrance LevelSelect.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntrance LevelSelect.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
Line 40: | Line 41: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntrance PowerSneakers.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntrance PowerSneakers.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
Line 47: | Line 48: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntranceAct2.png |
− | | image2= | + | | image2=Chaotix 32X FinalBoss Start.png |
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=In the 1207 prototype, the final boss sees the Chaotix square up against their greatest foe - a yellow level select menu. The selected characters hit a monitor and immediately fall off screen, effectively locking the game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X Comparison WorldEntranceAct3.png | ||
+ | | image2=Chaotix 32X Comparison WorldEntranceAct3.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc="Act 3" of the world entrance is much the same, just with some green rings in the top corner. In the final game, any selection past 2 sees the character spin around indefinitely on a flashing background from [[Techno Tower]]. The bonus stage theme plays here. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X Comparison WorldEntranceAct4.png | ||
+ | | image2=Chaotix 32X Comparison WorldEntranceAct3.png | ||
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Three Super Ring monitors in "act 4". The special stage theme plays here. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X Comparison WorldEntranceAct5.png |
− | | image2= | + | | image2=Chaotix 32X Comparison WorldEntranceAct3.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Acts 5 and 6 are empty, and play no music. |
}} | }} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
− | {{ | + | {{Chaotix1207Omni}} |
Latest revision as of 14:38, 27 January 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
In the 1207 prototype of Chaotix, the World Entrance is non-functional. There are clear plans to do something with it, but all the player needs to do is walk to the right to access a simplified level select screen. The outside palette does not yet change depending on the time of day.
In the final game, the level select allows users to access seven variations of the World Entrance - "0" offers a blank slate with no levels unlocked, "1" sets off Metal Sonic when the player reaches the level select screen, and "2" causes the final boss to appear. In the 1207 prototype, 0 does nothing and 1 doesn't enable the Metal Sonic fight. The rest, in both games, lead to strange results.
Prototype 1207 |
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Final game |
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There are no signposts in the initial area, though at this stage there doesn't need to be, as exiting from the left hand side of the screen is not an option.
Prototype 1207 |
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Final game |
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Knuckles and co. don't go through doorways yet, they're drawn on top.
Prototype 1207 |
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Final game |
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There are no indoor lights, and nothing to see on the attraction screen.
Prototype 1207 |
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Final game |
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The combi-catcher is completely missing.
Prototype 1207 |
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Final game |
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There is also no means of selecting a level, though the screen does lock in place.
Prototype 1207 |
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Final game |
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For some reason some Power Sneakers are below the floor.
Prototype 1207 |
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Final game |
---|
In the 1207 prototype, the final boss sees the Chaotix square up against their greatest foe - a yellow level select menu. The selected characters hit a monitor and immediately fall off screen, effectively locking the game.
Prototype 1207 |
---|
Final game |
---|
"Act 3" of the world entrance is much the same, just with some green rings in the top corner. In the final game, any selection past 2 sees the character spin around indefinitely on a flashing background from Techno Tower. The bonus stage theme plays here.
Prototype 1207 |
---|
Final game |
---|
Three Super Ring monitors in "act 4". The special stage theme plays here.
Prototype 1207 |
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Final game |
---|
Acts 5 and 6 are empty, and play no music.
References
Chaotix (prototype 1207), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |