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Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Marina Madness"

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[[Marina Madness]] is the least presentable stage in the 1207 prototype, because its main gimmick, the riding of boats in the background, is missing in most of the levels.
  
==Level 1==
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{{Comparison
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| image1=Chaotix1207 32X MM BorkBackground.png
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| image2=Chaotix 32X MM BorkBackground.png
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| game1=Prototype 1207
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| game2=Final game
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| desc=The background doesn't load in properly until the title cards disappear.
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}}
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{{Comparison
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| image1=Chaotix1207 32X MM 1MorningStart.png
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| image2=Chaotix 32X MM 1MorningStart.png
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| game1=Prototype 1207 (morning)
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| game2=Final game (morning)
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}}
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{{Comparison
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| image1=Chaotix1207 32X MM 1DayStart.png
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| image2=Chaotix 32X MM 1DayStart.png
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| game1=Prototype 1207 (day)
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| game2=Final game (day)
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| desc=The morning and day palettes are different in the 1207 prototype, with the final making a greater distinction between the two. The 1207 prototype's morning palette is actually a close match for the final's day.
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}}
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{{Comparison
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| image1=Chaotix1207 32X MM BonusStagePalette.png
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| image2=Notavailable.svg
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| game1=Prototype 1207
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| game2=Final game
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| desc=Enter and exit a Bonus Stage and one shade of blue in background will break.
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}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=The background doesn't load in properly until the title cards disappear.
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| desc=Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.  
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.  
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| desc=There are extra clouds in the background of the 1207 prototype, though some of colours look strange in certain times of the day. They would be completely removed by the final game.
 
}}
 
}}
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==Level 1==
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg

Revision as of 15:04, 22 January 2021

Back to: Chaotix (prototype 1207)/Comparisons.

Marina Madness is the least presentable stage in the 1207 prototype, because its main gimmick, the riding of boats in the background, is missing in most of the levels.

Chaotix1207 32X MM BorkBackground.png
Prototype 1207
Chaotix 32X MM BorkBackground.png
Final game

The background doesn't load in properly until the title cards disappear.

Chaotix1207 32X MM 1MorningStart.png
Prototype 1207 (morning)
Chaotix 32X MM 1MorningStart.png
Final game (morning)
Chaotix1207 32X MM 1DayStart.png
Prototype 1207 (day)
Chaotix 32X MM 1DayStart.png
Final game (day)

The morning and day palettes are different in the 1207 prototype, with the final making a greater distinction between the two. The 1207 prototype's morning palette is actually a close match for the final's day.

Chaotix1207 32X MM BonusStagePalette.png
Prototype 1207
Notavailable.svg
Final game

Enter and exit a Bonus Stage and one shade of blue in background will break.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

There are extra clouds in the background of the 1207 prototype, though some of colours look strange in certain times of the day. They would be completely removed by the final game.

Level 1

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

There is no switch to move this boat. In its place, collision issues.

100%
Prototype 1207
100%
Final game


Level 2

100%
Prototype 1207
100%
Final game


Level 3

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.

100%
Prototype 1207
100%
Final game


Level 4

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.

100%
Prototype 1207
100%
Final game


Level 5

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Level 5 does have working boat switches! They looks a bit different to the final game though.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.

100%
Prototype 1207
100%
Final game

References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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